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  1. S

    How to beat a dead enemy?

    What if we add a new no-kill type? I hope there can be both simple ways and complicated ones.
  2. S

    How to beat a dead enemy?

    Thanks.Both are bit complicated. I hope engine support.
  3. S

    How to beat a dead enemy?

    Can I beat a dead enemy till it fall down? Thanks in advance!
  4. S

    After viewing Openbor4.0...

    In the OpenBOR engine source code, over half of the code logic revolves around the BTU type, such as AI, UI, animations, and more. I don't expect you to fully understand me, but when I want to implement collision detection for irregular objects, when I want to implement true-color PNG images...
  5. S

    After viewing Openbor4.0...

    Here are my personal views: For an engine, the most critical components include graphics, audio, control, networking, and scripting engines. These areas are where the OpenBOR engine lacks significantly. Firstly, in terms of graphics, sacrificing GPU rendering for outdated platforms is highly...
  6. S

    In Progress Fight Forever

    Looks pretty cool! I see you've made lots of original sprites? The graphic looks very nice. Looking foward to it... When will it released?
  7. S

    is 64Bit engine available?

    Thanks! I'll be the first one to test 64bit version.
  8. S

    is 64Bit engine available?

    I wonder if there I can download 64bit(both pc and android) engine... Is it much faster? Thanks!
  9. S

    How to compile vita version?

    Vita version gets a lot of bugs and can't play most mods.... :-[ :'(
  10. S

    Is arm64-v8a much faster than armeabiv-v7a?

    If the answer is yes, wow!!! ;) :D
  11. S

    Compile Android Build

    Is it a bug of Android build? When switching OpenBoR to background then back to foreground the fps drops from full frame( 200 max) to 60-(vsync enabled after switch back?).
  12. S

    How to convert string to int?

    void a = "123" void b = a + 100 The result is 123100,I want it returns 223,how to handle this ?
  13. S

    How to user multiple boxes?

    I remember the engine has support multiple collision boxes now but I don't know how to use it. Someone give me an example? Thanks.
  14. S

    FPS is very unstable between 27-60...

    Nice work! Glad to hear that and thanks a lot.
  15. S

    FPS is very unstable between 27-60...

    Thank you for your reply. And I think Vsync is very helpful for smooth graphics. BTW,is Vsync implemented on PC?
  16. S

    FPS is very unstable between 27-60...

    Thank you.Yes,I have some sprite draw in update script. I'll make a test to see the difference using entity instead when I have time.
  17. S

    FPS is very unstable between 27-60...

    Tested my mod on my android phone(CPU: SnapDragon 835) and a problem’s really annoyed me badly...I noticed the FPS is very unstable on my android device(the number was jumping between 27 - 60).And my mod is a heavy-scripted one. Someone please tell me why?Is it something about the engine? Or how...
  18. S

    Compile Android Build

    Thank you.
  19. S

    Compile Android Build

    I have a question...How to build libSDL2.so?
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