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  1. O Ilusionista

    Any TMNT game that uses Tournament Fighters sprites?

    I've asked him if he plan to continue and if won't , I asked it I can continue it
  2. O Ilusionista

    Any TMNT game that uses Tournament Fighters sprites?

    There was a good one, but the gut never released it and all the videos are gone https://www.chronocrash.com/forum/threads/tmnt-turtles-in-time-super.2134/ Eidt: I've found one video
  3. O Ilusionista

    In Progress Avengers United Battle Force

    Playing *Marvel Infinity War* consistently motivated me to get back to work on the *Avengers United Battle Force* project. Today, I worked on the White Vision mode to further distinguish it from the standard mode. Instead of a defensive hyper move (featuring invincibility), this mode has an...
  4. O Ilusionista

    Intro before stage or before game starts

    Yep. you can use the city background as background and the text as afglayer
  5. O Ilusionista

    Intro before stage or before game starts

    The easiest way would be a fake stage. The scrolling text could be a fglayer which simply moves up. With a fake (delay) entity to end the stage.
  6. O Ilusionista

    New Release Preview - Stress Test

    As we were talking privately, those are nice and welcome additions!
  7. O Ilusionista

    Sega vs Capcom - The Next Level (Demo)

    It's an ikemen game
  8. O Ilusionista

    cutscenes

    ah, its not on the public version. Basically, I have a fake stage with just a black panel with this settings: Then I use a text type entity, which will freeze the game and plays my cutscene animations. This entity has two animations, idle and follow10, and will change it's animation based on...
  9. O Ilusionista

    cutscenes

    I do this too - this is how I have mutiple languages on my cutscenes. I just suggest you to disable the save during this stages, or people will load the game during the stage. And I disable the pause buttom too.
  10. O Ilusionista

    Streets of Rage Custom Sprites

    I really liked that yellow line on his pant, pretty cool.
  11. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    oh oh, here comes the monster!
  12. O Ilusionista

    Complete Marvel Infinity War

    Here is a battle against Shuma-Gorath. NIcely done, sir.
  13. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    We are not sure if we will release it as a .pak, still discussing the matter.
  14. O Ilusionista

    Music What music are you listening to?

    Adagio in G Minor - Albioni I've been a musician for over 30 years, but I'm telling you, this is the saddest piece of music I've ever heard. The violin phrases seem to cut you, and it becomes heartbreaking (around 6:55). It's one of the few classical pieces that I still remember how to play...
  15. O Ilusionista

    Complete Marvel Infinity War

    I managed to finish the game with Ultron and here is a battle against Galactus I loved the mechanic where Ultron's helpers repeat his special attack (including the Ultra), very creative as always :)
  16. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    The demo is exclusive for windows, but people managed to play it using both exagear or winlator (more the second). one of my followers was able to run it exactly on Retroid Pocket 5
  17. O Ilusionista

    In Progress Fight Forever

    It's not a completely crazy idea, it makes sense. The problem is the sprites: I didn't check the size, but they use a completely different shading style than what's in the game. Could it work? Yes. But it would require a Herculean task.
  18. O Ilusionista

    Complete Marvel Infinity War

    I gave it a try! Here is the video + my opinions
  19. O Ilusionista

    The Walking Dead: Streets of Survival

    Yep, a viewer told me this today. And this is not good- the Karate Kid game has cool graphics, but the gameplay is very swallow
  20. O Ilusionista

    Backstreet Warriors

    From the creators of "Fight'N Rage," Backstreet Warriors is a short, intense, minimalist score-based beat 'em up, focused on basic fighting and parry mechanics, developed on the Pico-8 (a fantasy console powered by Lua, with extremely low limitations). The goal is to defeat the 99 warriors in a...
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