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  1. 16-bit Fighter

    Solved Weapon acting a little like the char

    I put modelflag 3 in both char and weapon and it works nicely. Thank you very much for your clear explanation @Kratus !
  2. 16-bit Fighter

    Solved Weapon acting a little like the char

    It's my first time I dive seriously into weapon and I have a problem. I hope I'll use right words. Sorry if I'm approximative. The char I work on whose the type is player can change into a weapon thanks to an input (D+D). And weapon mode can return into normal mode with U+U input. Everything...
  3. 16-bit Fighter

    How long a beat 'em up should be?

    I agree with you, it's not fair from this kind of players.
  4. 16-bit Fighter

    How long a beat 'em up should be?

    Thanks for your replies! It tends to strengthens my conviction that my game would better be divided into two games or chapters. I wasn't aware of this refund policy! Indeed it's not an advantage for beat 'em ups.
  5. 16-bit Fighter

    How long a beat 'em up should be?

    Hey gus, it's been a while since I posted something in the forum! I'm back in my project, then I need to come back here. ;) What are your opinions about how long a good beat 'em up should be? Does it depend on things (playing with someone by instance) ?
  6. 16-bit Fighter

    La-Quien Tales

    That was the question I asked myself. Good thing if it won't make you slower much!
  7. 16-bit Fighter

    La-Quien Tales

    My bad, I thought they were the same colors! 😅 Indeed, your sprites have more shades than Hawkeye's. It's maybe a lot of shades in comparison with the little size. Have ever you tried less for this sprite?
  8. 16-bit Fighter

    La-Quien Tales

    @DCurrent : That's cool to see a start from your future game! Good idea to pick up colors from another sprite! But what is your priority? Do you still want to make your Fatal Fury game?
  9. 16-bit Fighter

    In Progress Street Fighter 89 The Final Fight by Machok

    You're right. I think I reminded CvS's Mai run whose the head moves more (not the hips) but yours is more like KOF's one. Yes, I suppose what it bothers me is she seems to not run as fast as her animation suggests.
  10. 16-bit Fighter

    In Progress Street Fighter 89 The Final Fight by Machok

    Wow! Great job @NED! I wonder if making Maki a little upper when she's in her highest point in the anim would be better, though.
  11. 16-bit Fighter

    SORX Resolution

    @Kratus Did you do some tests to see the game in action with smaller space? In the smaller version, I think the up horizontal black bar is too much.
  12. 16-bit Fighter

    Art Draws from 16-bit Fighter

    I'm upset, for some days I have got growing muscle pains to the point I prefer to be careful by taking a pause. :( I'd like to finish the current drawing next week, while hoping I'll be able to start again releasing drawngs with the same rhythm, or slower first. Anyway I'll give news!
  13. 16-bit Fighter

    Art Draws from 16-bit Fighter

    Arfh... It's not my intention to make people unconfortable... Too bad! I'm sorry for your feeling but I respect your decision. You're anyway welcome here. ;) Thank you but it's kind of rude and I think my previous message was enough.
  14. 16-bit Fighter

    Art Draws from 16-bit Fighter

    Like I said to maxman, please wait your present wanted drawing (Streets of Rage's Blaze vs Abadede) to be shown before suggesting another one. ;) Maxman could propose a new one (and did it) because I had already posted his first suggestion. Now he has to wait one more time. Voilà, if you're too...
  15. 16-bit Fighter

    Art Draws from 16-bit Fighter

    Added! I striked through the game in the waiting list since there is just one hero. Then the next suggestion will need at less one woman.
  16. 16-bit Fighter

    Art Draws from 16-bit Fighter

    Thanks a lot Ned! I understand, I hesitated to make him bigger. The same to me. ^^ Inking allows at less to force me to finish the drawing, though. Is there an ambuiguity in my explanation? As soon as I post a draw of X's suggestion X can make another suggestion. Since I posted the drawing...
  17. 16-bit Fighter

    Art Draws from 16-bit Fighter

    Thanks guys for your comments or reactions, it's mean a lot to me! ;) Glad to read it! I confess I should have checked R. Bear's gloves before inking. He actually must have real boxing gloves. Accepted suggestion and welcome on board! It's the first fight against an enemy, not a boss. Good...
  18. 16-bit Fighter

    Art Draws from 16-bit Fighter

    Here I am again! I wanted to add dialogues to the draw but I'll do it later maybe. It wasn't absolutely necessary. Thank you to @maxman for this suggestion! I hope you and other people will like it. ;) Coming next week: Dean vs Stray from Final Fight 3 (suggested by @Bloodbane)!
  19. 16-bit Fighter

    story of the game

    @DD Tokki : I think you wanted to write: I prefer the first font because since there are many characters by line it's better a font with not only capital letters IMO.
  20. 16-bit Fighter

    Art Ultimate Vocal Remover

    @KanbeiKS7 : Thanks! Have you ever tried this program? If so, how easy it is to use it?
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