Hi folks!
José here, a Spanish developer. I'm working on an experimental plugin that integrates assets and custom data into starter templates. It’s still early alpha, aiming to eventually become a Godot/Unreal plugin and a GameSense widget for OpenBOR.
I’ve been inspired by ChronoCrash...
Obeditor is a tool for the game engine OpenBOR. It currently permits editing character animations, making games for OpenBOR easy to develop. Its author, Gringo, is MIA for several years now and abandoned the tool.
This is the last known version, which includes the stage editor
Warning: While...