goku shackson
New member
Hi everyone, I’m back with another question. I’m looking for a solution or an explanation for this issue I’ve been having since I started modding OpenBOR games—specifically regarding level creation. I hope my explanation makes sense:
When I’m creating a level and finish off the last enemy (not a boss), the scene ends almost instantly—either before the death animation fully plays out or just a microsecond after it happens—cutting straight to black and moving to the next scene. The issue is that in other mods—like *Rocket Viper*, *KOF Beat 'Em Up*, etc.—the enemies finish dying, there’s a pause of 2 or 3 seconds, and *then* the next scene starts or the screen fades to black. It might be an issue with the `at` or `wait` commands, which I haven't quite mastered yet. I wanted to know if anyone else has experienced this and how I might fix it, since it happens to me every time. Thanks in advance!
When I’m creating a level and finish off the last enemy (not a boss), the scene ends almost instantly—either before the death animation fully plays out or just a microsecond after it happens—cutting straight to black and moving to the next scene. The issue is that in other mods—like *Rocket Viper*, *KOF Beat 'Em Up*, etc.—the enemies finish dying, there’s a pause of 2 or 3 seconds, and *then* the next scene starts or the screen fades to black. It might be an issue with the `at` or `wait` commands, which I haven't quite mastered yet. I wanted to know if anyone else has experienced this and how I might fix it, since it happens to me every time. Thanks in advance!

