handsnfeetface
Member
Hello everyone,
I'm trying to add White Dragon's chain/serpent script (http://www.chronocrash.com/forum/index.php?topic=2513.0) and it's, currently, a bit out of my league scripting wise. I'm curious if any other members would have a little familiarity with it.
First, let me explain a little of what I'm trying to implement with it. I'm trying to create a snake boss that functions like the one in the original Nightmare on Elm Street for NES.
So far all that I've done is put the script and assets into my Mod to test how they would act. All that is produced is the Freddy head (no tail chain) that responds to a player key press. From what I can make out chain.c is the script that dictates the the chain entity being tied to player buttons.
I guess my question is mainly where my starting point would be. Which scripts would I have to create from the ground up (chain.c ?) and which scripts are just needing tweaking? Apologies, I'm very green when it comes to scripting.
I'm trying to add White Dragon's chain/serpent script (http://www.chronocrash.com/forum/index.php?topic=2513.0) and it's, currently, a bit out of my league scripting wise. I'm curious if any other members would have a little familiarity with it.
First, let me explain a little of what I'm trying to implement with it. I'm trying to create a snake boss that functions like the one in the original Nightmare on Elm Street for NES.
So far all that I've done is put the script and assets into my Mod to test how they would act. All that is produced is the Freddy head (no tail chain) that responds to a player key press. From what I can make out chain.c is the script that dictates the the chain entity being tied to player buttons.
I guess my question is mainly where my starting point would be. Which scripts would I have to create from the ground up (chain.c ?) and which scripts are just needing tweaking? Apologies, I'm very green when it comes to scripting.