dantedevil
Well-known member
Hello!
I have a character with a special like M. Bison Psycho Crusher.
The Character spin cover in flames.
The flames set in spawbind.
All works ok.
The problem is when enemies hit the character in middle of the special, the hero shows the fall amim and the flames still show the rest of the animation.
How can kill the flames when the hero gets a hit?
Here the txt:
Hero's Move
Flames
Thanks.
I have a character with a special like M. Bison Psycho Crusher.
The Character spin cover in flames.
The flames set in spawbind.
All works ok.
The problem is when enemies hit the character in middle of the special, the hero shows the fall amim and the flames still show the rest of the animation.
How can kill the flames when the hero gets a hit?
Here the txt:
Hero's Move
Code:
anim freespecial3
loop 0
delay 5
offset 98 173
bbox 84 90 20 84
@cmd spawnbind "EFlame" -18 49 1
frame data/chars/caro/ball1.png
frame data/chars/caro/ball1.png
frame data/chars/caro/ball1.png
frame data/chars/caro/ball1.png
delay 5
@cmd spawnbind "carofl1" 33 43 1
frame data/chars/caro/rise2.png
sound data/chars/caro/special.wav
hitflash smoky
blockfx data/sounds/hitfire.wav
blockflash smoky
delay 2
move 6
attack29 73 109 88 43 20 1 0 0 25
bbox 60 120 92 20
frame data/chars/caro/spec2.png
frame data/chars/caro/spec2.png
frame data/chars/caro/spec2.png
frame data/chars/caro/spec2.png
frame data/chars/caro/special0.png
frame data/chars/caro/special0.png
frame data/chars/caro/special0.png
frame data/chars/caro/special0.png
frame data/chars/caro/special2.png
frame data/chars/caro/special2.png
frame data/chars/caro/special2.png
frame data/chars/caro/special2.png
frame data/chars/caro/special4.png
frame data/chars/caro/special4.png
frame data/chars/caro/special4.png
frame data/chars/caro/special4.png
frame data/chars/caro/special6.png
frame data/chars/caro/special6.png
frame data/chars/caro/special6.png
frame data/chars/caro/special6.png
frame data/chars/caro/special0.png
frame data/chars/caro/special0.png
frame data/chars/caro/special0.png
frame data/chars/caro/special0.png
frame data/chars/caro/special2.png
frame data/chars/caro/special2.png
frame data/chars/caro/special2.png
frame data/chars/caro/special2.png
frame data/chars/caro/special4.png
frame data/chars/caro/special4.png
frame data/chars/caro/special4.png
frame data/chars/caro/special4.png
move 4
frame data/chars/caro/special6.png
frame data/chars/caro/special6.png
move 3
frame data/chars/caro/special6.png
frame data/chars/caro/special6.png
move 2
frame data/chars/caro/spec2.png
frame data/chars/caro/spec2.png
move 1
frame data/chars/caro/spec2.png
attack 0 0 0 0 0 0 0 0 0
frame data/chars/caro/spec2.png
delay 12
move 0
frame data/chars/caro/rise2.png
Flames
Code:
Name carofl1
type none
shadow 0
lifespan 1
nomove 1
nolife 1
antigravity 100
alpha 1
anim idle
loop 0
Delay 5
offset 128 133
Frame data\chars\caro\flames\carof000.png
Delay 4
OffSet 66 24
Frame data\chars\caro\flames\carof100.png
OffSet 71 25
Frame data\chars\caro\flames\carof101.png
OffSet 74 22
Frame data\chars\caro\flames\carof102.png
OffSet 78 21
Frame data\chars\caro\flames\carof103.png
OffSet 76 23
Frame data\chars\caro\flames\carof104.png
OffSet 75 27
Frame data\chars\caro\flames\carof105.png
OffSet 81 23
Frame data\chars\caro\flames\carof106.png
OffSet 76 22
Frame data\chars\caro\flames\carof107.png
OffSet 74 24
Frame data\chars\caro\flames\carof108.png
OffSet 82 24
Frame data\chars\caro\flames\carof109.png
OffSet 66 24
Frame data\chars\caro\flames\carof100.png
OffSet 71 25
Frame data\chars\caro\flames\carof101.png
OffSet 74 22
Frame data\chars\caro\flames\carof102.png
OffSet 78 21
Frame data\chars\caro\flames\carof103.png
OffSet 76 23
Frame data\chars\caro\flames\carof104.png
OffSet 75 27
Frame data\chars\caro\flames\carof105.png
OffSet 81 23
Frame data\chars\caro\flames\carof106.png
OffSet 76 22
Frame data\chars\caro\flames\carof107.png
OffSet 74 24
Frame data\chars\caro\flames\carof108.png
OffSet 82 24
Frame data\chars\caro\flames\carof109.png
Frame data\chars\misc\0empty.png
Thanks.