O Ilusionista
Captain 100K
There is a way, with scripts, to set different followcond?
Let me explain what I need:
My char jump foward to stomp on the ground and, once it reaches the ground, he does a stomp with throws the enemies to the air which trigger a follow anim.
But, while he is in the air, I want him to damage the enemies, not trigger the follow anim. If I set a followcond, it will trigger on the FIRST hit, not on the frame I want (the second frame).
To make easier to understand:
FRAME 1
FRAME 2
FRAME 3
FRAME 4
FRAME 5
The frame in yellow must be a normal attack and NOT trigger the follow anim.
The frame in red (when he lands on the ground) MUST trigger the follow anim.
I don't want to split the move into one more follow (the move already have 3 parts).
There is any solution using script?
Let me explain what I need:
My char jump foward to stomp on the ground and, once it reaches the ground, he does a stomp with throws the enemies to the air which trigger a follow anim.
followcond 3
followanim 1
But, while he is in the air, I want him to damage the enemies, not trigger the follow anim. If I set a followcond, it will trigger on the FIRST hit, not on the frame I want (the second frame).
To make easier to understand:
FRAME 1
FRAME 2
FRAME 3
FRAME 4
FRAME 5
The frame in yellow must be a normal attack and NOT trigger the follow anim.
The frame in red (when he lands on the ground) MUST trigger the follow anim.
I don't want to split the move into one more follow (the move already have 3 parts).
There is any solution using script?