http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item136
This is a Windows/Linux/Wii build with mostly Wii fixes. It's also the first official Windows build in a while.
This is a Windows/Linux/Wii build with mostly Wii fixes. It's also the first official Windows build in a while.
------------------------------------------------------------------------
r3984 | plombo | 2013-08-23 14:03:05 -0500 (Fri, 23 Aug 2013) | 2 lines
Reduce Wii sound buffer size to fix slow animated GIF playback.
------------------------------------------------------------------------
r3983 | plombo | 2013-08-23 14:03:00 -0500 (Fri, 23 Aug 2013) | 2 lines
Fix screenshot save path on Wii.
------------------------------------------------------------------------
r3982 | plombo | 2013-08-23 14:02:55 -0500 (Fri, 23 Aug 2013) | 2 lines
Call DCFlushRange before GX_LoadTlut when updating the palette on Wii.
------------------------------------------------------------------------
r3981 | plombo | 2013-08-23 14:02:48 -0500 (Fri, 23 Aug 2013) | 7 lines
Restore default color depth settings when exiting the SDL PAK selection menu.
The menu has to change screenformat/pixelformat to PIXEL_32 and PIXEL_x8 to
render previews correctly, but this was carrying over to the actual game and
causing mods with no video.txt (using 8-bit color) to be run in 32-bit color
mode.
------------------------------------------------------------------------
r3980 | plombo | 2013-08-23 14:00:07 -0500 (Fri, 23 Aug 2013) | 7 lines
Use standard palette (pal.act) by default for loading screen of 8-bit mods.
Before, the default BOR "Loading..." text wouldn't show up because there was
no palette set. This issue has been hidden on SDL platforms by the PAK
selection menu changing the screen color format to 32-bit, which carries over
to the screen mode in-game when video.txt is not present.
------------------------------------------------------------------------
r3979 | utunnels | 2013-08-22 21:24:29 -0500 (Thu, 22 Aug 2013) | 2 lines
Hack panel type base value to prevent altitude lock if modder wants to change velocity manually.