[SCRIPT] ShadowTrail

Can someone make the Shadowtrail works?

I have the same problems of O Ilusionista and see no one answer their final post.

I downloaded the las REV of TMNT and find the shadowtrail.c script, but i cant find a character using this feature.
If someone can help with this will be great, especially White Dragon.

"Script error: data/scripts/mklescript.c, line 1: Invalid external declaration 'self' (in production 'external_decl')

    void self = getlocalvar("self");
                                                                                                                      ^

Script error: unknown token type 1025533548"

Thanks!
 
Dantedevil,

This is the second thread I found you continually refreshing your posts to stay high in the que. If your question isn't being answered it means one of three things:

[list type=decimal]
[*]No one has had the time and they will get to you when an opportunity arises.
[*]No one else knows the answer either.
[*]The question has already been answered (probably several times) and other members don't feel like rehashing the same thing over and over.
[/list]

No matter what the case may be, re asking through multiple threads, double posting or refresh posting (which is essentially a double post, only worse) is extremely rude behavior and will not be tolerated again. This is a friendly warning, next time I will have to issue you a temporary mute.

DC
 
It's OK, just try to be patient. Because this is a technical forum we allow and encourage thread necromancy, so you don't have to worry about staying on the first page.

An occasional double post is alright too. You just overdid it. Give people a chance to respond and you'll probably get the answer - otherwise try to look back over previous posts as best you can because the solution is probably in there.

DC
 
Dante, I managed to make it work (but I got it from a uTunnel's mod).
I just need to modify to trigger only in certain animations, but I am super busy those days.
 
O Ilusionista said:
Dante, I managed to make it work (but I got it from a uTunnel's mod).
I just need to modify to trigger only in certain animations, but I am super busy those days.

Thanks for your reply and dont worry.

Thanks.
 
Add me to the list of people interested in a solution.

I tried applying the script and after numerous attempts, the best I could do is avoid a system crash (but still no shadow trail)
 
i dont know if iam giving the right solution...
but theres already a shodow trail in crime busters in athenna's run attack

it shoots shadows using script
anim runattack
delay 3
offset 85 80
        jumpframe 1 0 3 0
        bbox 75 6 38 74
        frame data/chars/athena/runat01.gif
        delay  6
        attack4 108 9 32 56 18 1
        frame data/chars/athena/runat01.gif
        @cmd    shoot "AShadow" 0 0 0
        frame data/chars/athena/runat01.gif
        @cmd    shoot "AShadow" 0 0 0
        frame data/chars/athena/runat01.gif
        @cmd    shoot "AShadow" 0 0 0
        frame data/chars/athena/runat01.gif
        @cmd    shoot "AShadow" 0 0 0
        frame data/chars/athena/runat01.gif
        @cmd    shoot "AShadow" 0 0 0
        frame data/chars/athena/runat01.gif
        @cmd    stop
        frame data/chars/athena/runat01.gif
        delay  3
        attack  0
        frame data/chars/athena/runat01.gif

name         AShadow
type         None
shadow         0
lifespan        1
nomove          1
subject_to_hole 0
animationscript data/scripts/stscript.c

anim idle
delay 24
offset 85 80
        @cmd    move 0 -2 0
        frame data/chars/athena/shadow.gif
        frame data/chars/misc/empty.gif
 
I though about doing something similar but it would take too much time, as I need it for 12 characters. Thanks for replying, though.
 
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