Aerisetta
Active member
Hello
I made a script but it does not trigger what I want.
This is an enemy attack
If the enemy successfully attacks the player and enters grab (follow 1), I want it to spawn06 this event IF the player has 90HP
Right now, nothing happens, no crash or errors though
I made a script but it does not trigger what I want.
This is an enemy attack
If the enemy successfully attacks the player and enters grab (follow 1), I want it to spawn06 this event IF the player has 90HP
Right now, nothing happens, no crash or errors though
Code:
anim follow1
@script
if(frame==1){
void self = getlocalvar("self");
void target = getentityproperty(self,"opponent");
int THP = getentityproperty(target,"health");
if(THP == 90){
spawn06("LoseAerisettaL1", 800, 0, 800);
}
}
@end_script
quakeframe 4 5 1
jumpframe 0 0 0
@cmd slamstart2
@cmd position 1 65 -20 0 0
delay 20
offset 800 620
sound data/sounds/punch_.wav
frame data/chars/badgirl/grab02.png
@cmd position 2 0 0 0 0
frame data/chars/badgirl/grab03.png
delay 10
frame data/chars/badgirl/grab03.png
#@cmd position 2 110 0 0 0
@cmd setglobalvar "zoomentity" NULL()
@cmd hurt 5
frame data/chars/badgirl/grab03.png
@cmd finish 2 2 -5 5 0 0
@cmd depost 0
@cmd clearGrab
delay 10
frame data/chars/badgirl/grab03.png