Do you mean the SOR2 Blaze block? Maybe it would be better if I follow the SOR1/SOR3 versions, I will check it.@Kratus if you can, could you pass me blaze's blocking sprites as i feel that it doesn't give of the impression of a block instead a transition frame to an elbow attack
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it comes off as stiff due to it being a rough take of what would be blaze's flurry in the final build.
I've plotted down some lines in the middle of each sprite to demonstrate a flow that the flurry has, compared to the beta row where the line doesn't change.
look at the torso in both rows, beta row has her torso stays in the same angle aside from some shading differences, compared to the final row where it leans more.
beta row is also missing a transition frame making it look instant.
@NED hopefully my analysis on this should give you a better idea of what to fix.
Guys, I understand your points but I think we don't need to worry too much with very small details like that.Don't worry.
I already did the analysis.
I'm pretty good with animating thing and martial arts moves. Actually your lines are more messing up my perception. ^^;
If you feel like you have the time to get into it. Do the fix by yourself
If I ever do it, it may take time to find the time to do it well.
Also I always work better with the actual full animation frames in the right order (or code "animation" from the the mod)
To be honest, the classic sprites still have their charm even with its flaws.
I'm still open to see your sprite suggestions but I'm not planning to change the whole animation too much, since I'm following the original BK2 beta in this case.
Yeah, it's true. I will test it.One quick and dirty fix for the stiff Blaze kick is just give the second kick a tiny hop. The motion will add just a touch of perceived smoothness, especially if you just the jump and land sprites as a fast transition.


