### BETA 36.CC2 ###
- Engine: Fixed the ESC key for joysticks. Following the legacy controller code, now it only works on keyboards.
- Engine: Fixed the "setup control" option in the Android, now joystick buttons can be remapped normally.
- Game: Added a new "button type" option for the on-screen labels, now select "off" to disable it.
- Game: Minor fixes in some button label descriptions.
- Game: Enabled cop/partner call during more extra button options (charge attack, back attack, etc).
- Game: Fixed a minor bug at the title screen which sometimes shows a black screen without the logo.
- Game: Fixed health cheat affecting cpu partners.
- Game: Minor fix in the Antonio playable character, related to the boomerang freezing the character.
### BETA 36.CC1 ###
- Engine: Implemented an experimental new controller code.
- Engine: Added Anbernic arm64 port, tested on muOS and Knulli operating systems (latest versions).
- Engine: Dropped arm32 port.
- Game: Added all the remaining CPU partners (heroes/enemies/bosses), now they can be selected randomly and can pick up some weapons (knife/pipe only, since they are the only ones that appear in all the trilogy).
- Game: Now the CPU partner's KO counter increments player KO counter, as well for the score kill earned.
- Game: Added one more option in the partner menu, now it's possible to subtract player lives during the respawn.
- Game: Moved the cheat menu to the game settings.
- Game: Reworked the extra button option "call cop/partner" command and added one more option, see the command list for more details.
- Game: BK2 Max Beta, improved some attack animations and collision boxes.
- Game: SOR1 Blaze, attack box adjustments.
- Game: BKM Adam, attack box adjustments.
- Game: SOR1 Axel, minor sprite fixes.
- Game: SOR1 Antonio, minor attack range adjustments.
- Game: SOR1 st2a, minor spawn adjustments.
- Game: Minor improvements in the enemy A.I.
- Game: Added enemy versions of the cop call for playable enemies in the Rebellion mode.
- Game: Added 4x and 8x options in the enemy amount at the unlockables (for now, works only in some specific and non-fixed spawn points).
- Game: Minor fixes in some level backgrounds and spawns.
- Game: Minor fixes in the block/parry code.
- Game: Minor fixes in the Robot X behaviour at the SOR3 st8b.
- Game: Added a transparent Yamato enemy throwing a shuriken at the beginning of the SOR3 st4c, like in the original.
- Game: Revised the select screen order for SOR1/2/3 character types (now starts from sor1, then sor2, then sor3).
- Game: Rollback the intro scenes after the select screen, it fixes the "empty" player character bug.
- Game: Implemented a dark tone color to all the Mr. X allies (playable version only).
- Game: Mr. X update, added 2 new attack moves for the playable version, upward/downward shots using the jump button.
- Game: Added an extra code to check if all enemies are defeated after a boss death.
- Game: Added a new graphic effect option that disables all white blinks/flashes.
### BETA 36.CC1 ###
- Engine: Implemented an experimental new controller code.
- Engine: Added Anbernic arm64 port, tested on muOS and Knulli operating systems (latest versions).
- Engine: Dropped arm32 port.
- Game: Added all the remaining CPU partners (heroes/enemies/bosses), now they can be selected randomly and can pick up some weapons (knife/pipe only, since they are the only ones that appear in all the trilogy).
- Game: Now the CPU partner's KO counter increments player KO counter, as well for the score kill earned.
- Game: Added one more option in the partner menu, now it's possible to subtract player lives during the respawn.
- Game: Moved the cheat menu to the game settings.
- Game: Reworked the extra button option "call cop/partner" command and added one more option, see the command list for more details.
- Game: BK2 Max Beta, improved some attack animations and collision boxes.
- Game: SOR1 Blaze, attack box adjustments.
- Game: BKM Adam, attack box adjustments.
- Game: SOR1 Axel, minor sprite fixes.
- Game: SOR1 Antonio, minor attack range adjustments.
- Game: SOR1 st2a, minor spawn adjustments.
- Game: Minor improvements in the enemy A.I.
- Game: Added enemy versions of the cop call for playable enemies in the Rebellion mode.
- Game: Added 4x and 8x options in the enemy amount at the unlockables (for now, works only in some specific and non-fixed spawn points).
- Game: Minor fixes in some level backgrounds and spawns.
- Game: Minor fixes in the block/parry code.
- Game: Minor fixes in the Robot X behaviour at the SOR3 st8b.
- Game: Added a transparent Yamato enemy throwing a shuriken at the beginning of the SOR3 st4c, like in the original.
- Game: Revised the select screen order for SOR1/2/3 character types (now starts from sor1, then sor2, then sor3).
- Game: Rollback the intro scenes after the select screen, it fixes the "empty" player character bug.
- Game: Implemented a dark tone color to all the Mr. X allies (playable version only).
- Game: Mr. X update, added 2 new attack moves for the playable version, upward/downward shots using the jump button.
- Game: Added an extra code to check if all enemies are defeated after a boss death.
- Game: Added a new graphic effect option that disables all white blinks/flashes.
### BETA 35.CC3 ###
- Game: SOR1 Blaze, minor collision box adjustments, blitz/special attacks animation revision.
- Game: SOR1 Onihime, minor collision box adjustments, blitz/special attacks animation revision.
- Game: SOR3 Blaze, minor weapon position adjustments.
### BETA 35.CC2 ###
- Engine: Added AppImage files for Raspberry Pi O.S., both tested on a Pi 3 using Bookworm 32bit (compiled on a Buster O.S. with glibc 2.28) and Trixie 64 bit systems.
- Game: BKM Adam, many sprite adjustments.
- Game: SOR2 Blaze update, fixed some glitches in the rage cannon when close to walls, reduced the size a bit.
- Game: Fixed some glitches when a grab starts close to an obstacle.
- Game: Fixed Max "grab jump" crash.
- Game: Minor fix in the "time over" text code.
- Game: Minor fix in the "manhole" code at the SOR2 st1a.
- Game: Added a different animation for the unbroken bootle weapon attack in all heroes.
- Game: Fixed the blink effect on held weapons when holding the charge attack.
- Game: Minor sprite fixes in the SOR1 Axel for the rage attack animation.
- Game: Minor fix in the "rage cancel" code used by some bosses (i.e. Antonio using rage boomerang even if the rage attack is off in the menu).
- Game: Minor fix in the special attack cancel while performing 1 star super in the air.
- Game: Fixed CPU Partner character selection while switching between Garnet/Electra USA types.
- Game: Minor fix in some Harakiri "rage" move sprites.
- Game: Minor fix in the bottle weapon when blinking, now disappears normally.
- Game: Minor fix in some spawns at SOR2 st4b.
- Game: Minor adjustment in some weapon attack animations for all characters.
- Game: SOR3 P-1 robot, fixed some animations.
- Game: Updated some webm videos.
### BETA 35.CC1 ###
- Engine: Improved the Linux build to match the same source code as Windows/Android builds.
- Game: Added BKM Adam.
- Game: Daor's Adam, he was fully reworked (palette and some animations) to match the original author's version, minor collision box fixes.
- Game: SOR2 Sammy update, improved blitz/rage in some weapon models, added a new jumping attack (while holding UP).
- Game: Added SOR3 (USA) Electra, minor fixes in the BK3 (JPN) and SOR2/SOR1 (Nora) versions.
- Game: Added SOR3 (USA) Garnet, minor fixes in the BK3 (JPN) version.
- Game: SOR3 Monalisa, minor fixes in her blitz move to match the original.
- Game: SOR2 R. Bear, minor fixes in his blitz move to match the original.
- Game: All Blazes, minor fixes in the block/parry collision boxes.
- Game: SOR1 Blaze balance adjustments, reworked running/front special/super attacks, minor delay/damage/collision box adjustments (maintained SOR1 Onihime).
- Game: SOR3 Blaze, adjusted the sword blitz to match the original game, added the same knife blitz to the kunai weapon, like in the original game.
- Game: SOR3 Break, replaced the throw by a slam, like in the original, minor range adjustments
- Game: SOR1 Onihime, minor adjustments in special moves.
- Game: General collision box revision for all characters.
- Game: Applied a code to keep the current player palette when using a continue after dying and losing all lives.
- Game: Improved random names for common enemies.
- Game: Minor collision sound fixes for Harakiri and Mr. X.
- Game: Hi-score name registration rework, now it works in a separate blank cutscene before the real ending cutscene.
- Game: Reworked all BK3/SOR3 intros and endings, all based on the original games.
- Game: Now the cover type also changes some BK3/SOR3 stuff (intro/ending cutscenes, characters, palettes).
- Game: Added icon/life bar for the Switches/Walls at the SOR3 stages 3 and 6.
- Game: Fixed the baseball bat palette in some SOR3 characters (Axel, Blaze and Sammy).
- Game: Added the possibility of canceling a grab animation into a blitz, similar to SOR4.
- Game: Classic resolution update, the SORX game settings presets now apply some original features by default.
- Game: Changed the Helicopter Cop Call animation from grenade launcher to the classic gatling gun.
- Game: Updated the title logo.
- Game: Added a "time over" text.
- Game: Fixed the tire obstacle amount when damaged.
- Game: Minor fixes in some weapon models.
- Game: Added the original SOR3 wooden plank weapon.
- Game: Added the original SOR1 glass bottle weapon (normal behaviour, like a knife), breaking in the first hit.
- Game: Added SOR1 Bad Ending, can be enabled by holding UP in the controller at the Mr. X throne after his defeat, works only with SOR1/BKM character versions of Axel/Blaze/Adam.
- Game: Added a small easter egg in the Yamato boss fight...
- Game: Minor fixes in the hiscore name registration script.
- Game: Minor fixes in some SOR1 intro texts.
- Game: Improved the decorations in some levels.
- Game: Minor Sega CD voice volume adjustments.
- Game: Reworked the select screen in the default resolution version, following the classic version.
- Game: Added an "auto" (route based) option for the scrolling speed, minor speed adjustments.
### BETA 35.CC2 ###
- Engine: Added AppImage files for Raspberry Pi O.S., both tested on a Pi 3 using Bookworm 32bit (compiled on a Buster O.S. with glibc 2.28) and Trixie 64 bit systems.
- Game: BKM Adam, many sprite adjustments.
- Game: SOR2 Blaze update, fixed some glitches in the rage cannon when close to walls, reduced the size a bit.
- Game: Fixed some glitches when a grab starts close to an obstacle.
- Game: Fixed Max "grab jump" crash.
- Game: Minor fix in the "time over" text code.
- Game: Minor fix in the "manhole" code at the SOR2 st1a.
- Game: Added a different animation for the unbroken bootle weapon attack in all heroes.
- Game: Fixed the blink effect on held weapons when holding the charge attack.
- Game: Minor sprite fixes in the SOR1 Axel for the rage attack animation.
- Game: Minor fix in the "rage cancel" code used by some bosses (i.e. Antonio using rage boomerang even if the rage attack is off in the menu).
- Game: Minor fix in the special attack cancel while performing 1 star super in the air.
- Game: Fixed CPU Partner character selection while switching between Garnet/Electra USA types.
- Game: Minor fix in some Harakiri "rage" move sprites.
- Game: Minor fix in the bottle weapon when blinking, now disappears normally.
- Game: Minor fix in some spawns at SOR2 st4b.
- Game: Minor adjustment in some weapon attack animations for all characters.
- Game: SOR3 P-1 robot, fixed some animations.
- Game: Updated some webm videos.
### BETA 35.CC1 ###
- Engine: Improved the Linux build to match the same source code as Windows/Android builds.
- Game: Added BKM Adam.
- Game: Daor's Adam, he was fully reworked (palette and some animations) to match the original author's version, minor collision box fixes.
- Game: SOR2 Sammy update, improved blitz/rage in some weapon models, added a new jumping attack (while holding UP).
- Game: Added SOR3 (USA) Electra, minor fixes in the BK3 (JPN) and SOR2/SOR1 (Nora) versions.
- Game: Added SOR3 (USA) Garnet, minor fixes in the BK3 (JPN) version.
- Game: SOR3 Monalisa, minor fixes in her blitz move to match the original.
- Game: SOR2 R. Bear, minor fixes in his blitz move to match the original.
- Game: All Blazes, minor fixes in the block/parry collision boxes.
- Game: SOR1 Blaze balance adjustments, reworked running/front special/super attacks, minor delay/damage/collision box adjustments (maintained SOR1 Onihime).
- Game: SOR3 Blaze, adjusted the sword blitz to match the original game, added the same knife blitz to the kunai weapon, like in the original game.
- Game: SOR3 Break, replaced the throw by a slam, like in the original, minor range adjustments
- Game: SOR1 Onihime, minor adjustments in special moves.
- Game: General collision box revision for all characters.
- Game: Applied a code to keep the current player palette when using a continue after dying and losing all lives.
- Game: Improved random names for common enemies.
- Game: Minor collision sound fixes for Harakiri and Mr. X.
- Game: Hi-score name registration rework, now it works in a separate blank cutscene before the real ending cutscene.
- Game: Reworked all BK3/SOR3 intros and endings, all based on the original games.
- Game: Now the cover type also changes some BK3/SOR3 stuff (intro/ending cutscenes, characters, palettes).
- Game: Added icon/life bar for the Switches/Walls at the SOR3 stages 3 and 6.
- Game: Fixed the baseball bat palette in some SOR3 characters (Axel, Blaze and Sammy).
- Game: Added the possibility of canceling a grab animation into a blitz, similar to SOR4.
- Game: Classic resolution update, the SORX game settings presets now apply some original features by default.
- Game: Changed the Helicopter Cop Call animation from grenade launcher to the classic gatling gun.
- Game: Updated the title logo.
- Game: Added a "time over" text.
- Game: Fixed the tire obstacle amount when damaged.
- Game: Minor fixes in some weapon models.
- Game: Added the original SOR3 wooden plank weapon.
- Game: Added the original SOR1 glass bottle weapon (normal behaviour, like a knife), breaking in the first hit.
- Game: Added SOR1 Bad Ending, can be enabled by holding UP in the controller at the Mr. X throne after his defeat, works only with SOR1/BKM character versions of Axel/Blaze/Adam.
- Game: Added a small easter egg in the Yamato boss fight...
- Game: Minor fixes in the hiscore name registration script.
- Game: Minor fixes in some SOR1 intro texts.
- Game: Improved the decorations in some levels.
- Game: Minor Sega CD voice volume adjustments.
- Game: Reworked the select screen in the default resolution version, following the classic version.
- Game: Added an "auto" (route based) option for the scrolling speed, minor speed adjustments.
### BETA 35.CC1 ###
- Engine: Improved the Linux build to match the same source code as Windows/Android builds.
- Game: Added BKM Adam.
- Game: Daor's Adam, he was fully reworked (palette and some animations) to match the original author's version, minor collision box fixes.
- Game: SOR2 Sammy update, improved blitz/rage in some weapon models, added a new jumping attack (while holding UP).
- Game: Added SOR3 (USA) Electra, minor fixes in the BK3 (JPN) and SOR2/SOR1 (Nora) versions.
- Game: Added SOR3 (USA) Garnet, minor fixes in the BK3 (JPN) version.
- Game: SOR3 Monalisa, minor fixes in her blitz move to match the original.
- Game: SOR2 R. Bear, minor fixes in his blitz move to match the original.
- Game: All Blazes, minor fixes in the block/parry collision boxes.
- Game: SOR1 Blaze balance adjustments, reworked running/front special/super attacks, minor delay/damage/collision box adjustments (maintained SOR1 Onihime).
- Game: SOR3 Blaze, adjusted the sword blitz to match the original game, added the same knife blitz to the kunai weapon, like in the original game.
- Game: SOR3 Break, replaced the throw by a slam, like in the original, minor range adjustments
- Game: SOR1 Onihime, minor adjustments in special moves.
- Game: General collision box revision for all characters.
- Game: Applied a code to keep the current player palette when using a continue after dying and losing all lives.
- Game: Improved random names for common enemies.
- Game: Minor collision sound fixes for Harakiri and Mr. X.
- Game: Hi-score name registration rework, now it works in a separate blank cutscene before the real ending cutscene.
- Game: Reworked all BK3/SOR3 intros and endings, all based on the original games.
- Game: Now the cover type also changes some BK3/SOR3 stuff (intro/ending cutscenes, characters, palettes).
- Game: Added icon/life bar for the Switches/Walls at the SOR3 stages 3 and 6.
- Game: Fixed the baseball bat palette in some SOR3 characters (Axel, Blaze and Sammy).
- Game: Added the possibility of canceling a grab animation into a blitz, similar to SOR4.
- Game: Classic resolution update, the SORX game settings presets now apply some original features by default.
- Game: Changed the Helicopter Cop Call animation from grenade launcher to the classic gatling gun.
- Game: Updated the title logo.
- Game: Added a "time over" text.
- Game: Fixed the tire obstacle amount when damaged.
- Game: Minor fixes in some weapon models.
- Game: Added the original SOR3 wooden plank weapon.
- Game: Added the original SOR1 glass bottle weapon (normal behaviour, like a knife), breaking in the first hit.
- Game: Added SOR1 Bad Ending, can be enabled by holding UP in the controller at the Mr. X throne after his defeat, works only with SOR1/BKM character versions of Axel/Blaze/Adam.
- Game: Added a small easter egg in the Yamato boss fight...
- Game: Minor fixes in the hiscore name registration script.
- Game: Minor fixes in some SOR1 intro texts.
- Game: Improved the decorations in some levels.
- Game: Minor Sega CD voice volume adjustments.
- Game: Reworked the select screen in the default resolution version, following the classic version.
- Game: Added an "auto" (route based) option for the scrolling speed, minor speed adjustments.
### BETA 34.FINAL ###
- Game: Applied a code to keep the current player name when using a continue after dying and losing all lives.
- Game: SOR3 Ash/Shiva update, inverted the default color map to match the playable version in the classics.
- Game: Added an option to change the cover/logo type (USA/JPN) in the level select menu by pressing the special button.
- Game: Fixed the infinite wall jumping for specific characters (Blaze, Sammy, etc).
- Game: SOR3 Yamato update, added the classic death animation, fixed some shadows.
### BETA 34.CC2 ###
- Game: SOR1 Blaze update, moved the current super attack (elbow) to the forward special, added a new super.
- Game: SOR1 Blaze update, moved the current forward special to the defensive special.
- Game: SOR1 Blaze update, minor sprite fixes.
- Game: SOR1 Blaze update, minor damage updates in the special moves.
- Game: SOR1 stage 7, improved the wall/screen edge bounce script at the right side of the elevator.
- Game: SOR1 stage 7, reduced the elevator's size in the classic resolution version.
- Game: Added one more "screen scrolling" speed option (slow, based on the original SOR2 velocity).
- Game: SOR1 Axel/Blaze update, now any grabbing attack can be done by just pressing attack instead of holding forward direction (like original SOR1).
### BETA 34.CC1 ###
- Engine: Experimental update to show better button names in the control config. menu.
- Game: Added SOR1 Blaze, revised SOR1 Onihime.
- Game: Added Sega CD voices as a new option for SOR1 characters.
- Game: Added a classic resolution version for Windows/Android (not available for Linux yet).
- Game: Slam system update, if the damage is enough to kill the released opponent, now he will die as soon as the slam move finishes, instead of sometimes bouncing on the ground first.
- Game: Minor select screen updates.
- Game: Minor fix in the CPU partner hud when using "dot system" option.
- Game: Minor fixes in the SOR1 Axel sprites.
- Game: Reworked some Break moves to match the original (ground upper, super and jumping attack).
- Game: Increased from 2 to 4 how many times a weapon can drop without disappearing when a character is grabbed or taking damage. If a weapon is thrown against a wall, it is still 2 times.
- Game: Fixed a bug which allows players that didn't finish the game alive to interrupt the name registration during the ending cutscene.
- Game: Minor fixes in some effects at the ending credits screen.
- Game: Minor level sprite fixes.
- Game: Minor level spawn adjustments.
- Game: Minor improvements in the St6 Computer effects.
- Game: Minor fix in Break's rage move shadow trails.
- Game: Added "safe landing" for Yamato boss.
- Game: Fixed some wrong collision sounds.
- Game: Fixed some voices.
- Game: Fixed a bug that sometimes the game memorizes the attack button previously held and performs an attack animation after landing from a jumping attack.
- Game: Music fixes, adjusted some volumes, fixed some SMS/GG musics not working in the proper levels.
- Game: Fixed many jumping attack cancelation issues.
- Game: Changed Adam's default combo cancel during the uppercut, now he performs the default specials instead of the aerial special.
- Game: Adam counter attack update, added a small slide movement and reduced the delay a bit.
- Game: Changed the default combo type for SORX preset to "auto" (route based).
- Game: Increased the combo ender's collision boxes for all Blazes, better accuracy.
- Game: Many fixes in the cancelling system and some collision boxes for all Blazes.
- Game: Minor adjustments in the wall/screen edge bouncing.
- Game: Added randomness in all death voices for sor1/sor2 common enemies, like the classics.
- Game: Changed the transition between the levels sor2 st1c (bar 1f) and sor2 st1d (bar exit).
- Game: Reworked some SOR3 Roo's attacks to match the classics, added a few more combos like USA version.
### BETA 34.CC2 ###
- Game: SOR1 Blaze update, moved the current super attack (elbow) to the forward special, added a new super.
- Game: SOR1 Blaze update, moved the current forward special to the defensive special.
- Game: SOR1 Blaze update, minor sprite fixes.
- Game: SOR1 Blaze update, minor damage updates in the special moves.
- Game: SOR1 stage 7, improved the wall/screen edge bounce script at the right side of the elevator.
- Game: SOR1 stage 7, reduced the elevator's size in the classic resolution version.
- Game: Added one more "screen scrolling" speed option (slow, based on the original SOR2 velocity).
- Game: SOR1 Axel/Blaze update, now any grabbing attack can be done by just pressing attack instead of holding forward direction (like original SOR1).
### BETA 34.CC1 ###
- Engine: Experimental update to show better button names in the control config. menu.
- Game: Added SOR1 Blaze, revised SOR1 Onihime.
- Game: Added Sega CD voices as a new option for SOR1 characters.
- Game: Added a classic resolution version for Windows/Android (not available for Linux yet).
- Game: Slam system update, if the damage is enough to kill the released opponent, now he will die as soon as the slam move finishes, instead of sometimes bouncing on the ground first.
- Game: Minor select screen updates.
- Game: Minor fix in the CPU partner hud when using "dot system" option.
- Game: Minor fixes in the SOR1 Axel sprites.
- Game: Reworked some Break moves to match the original (ground upper, super and jumping attack).
- Game: Increased from 2 to 4 how many times a weapon can drop without disappearing when a character is grabbed or taking damage. If a weapon is thrown against a wall, it is still 2 times.
- Game: Fixed a bug which allows players that didn't finish the game alive to interrupt the name registration during the ending cutscene.
- Game: Minor fixes in some effects at the ending credits screen.
- Game: Minor level sprite fixes.
- Game: Minor level spawn adjustments.
- Game: Minor improvements in the St6 Computer effects.
- Game: Minor fix in Break's rage move shadow trails.
- Game: Added "safe landing" for Yamato boss.
- Game: Fixed some wrong collision sounds.
- Game: Fixed some voices.
- Game: Fixed a bug that sometimes the game memorizes the attack button previously held and performs an attack animation after landing from a jumping attack.
- Game: Music fixes, adjusted some volumes, fixed some SMS/GG musics not working in the proper levels.
- Game: Fixed many jumping attack cancelation issues.
- Game: Changed Adam's default combo cancel during the uppercut, now he performs the default specials instead of the aerial special.
- Game: Adam counter attack update, added a small slide movement and reduced the delay a bit.
- Game: Changed the default combo type for SORX preset to "auto" (route based).
- Game: Increased the combo ender's collision boxes for all Blazes, better accuracy.
- Game: Many fixes in the cancelling system and some collision boxes for all Blazes.
- Game: Minor adjustments in the wall/screen edge bouncing.
- Game: Added randomness in all death voices for sor1/sor2 common enemies, like the classics.
- Game: Changed the transition between the levels sor2 st1c (bar 1f) and sor2 st1d (bar exit).
- Game: Reworked some SOR3 Roo's attacks to match the classics, added a few more combos like USA version.
### BETA 34 ###
- Engine: Experimental update to show better button names in the control config. menu.
- Game: Added SOR1 Blaze, revised SOR1 Onihime.
- Game: Added Sega CD voices as a new option for SOR1 characters.
- Game: Added a classic resolution version for Windows/Android (not available for Linux yet).
- Game: Slam system update, if the damage is enough to kill the released opponent, now he will die as soon as the slam move finishes, instead of sometimes bouncing on the ground first.
- Game: Minor select screen updates.
- Game: Minor fix in the CPU partner hud when using "dot system" option.
- Game: Minor fixes in the SOR1 Axel sprites.
- Game: Reworked some Break moves to match the original (ground upper, super and jumping attack).
- Game: Increased from 2 to 4 how many times a weapon can drop without disappearing when a character is grabbed or taking damage. If a weapon is thrown against a wall, it is still 2 times.
- Game: Fixed a bug which allows players that didn't finish the game alive to interrupt the name registration during the ending cutscene.
- Game: Minor fixes in some effects at the ending credits screen.
- Game: Minor level sprite fixes.
- Game: Minor level spawn adjustments.
- Game: Minor improvements in the St6 Computer effects.
- Game: Minor fix in Break's rage move shadow trails.
- Game: Added "safe landing" for Yamato boss.
- Game: Fixed some wrong collision sounds.
- Game: Fixed some voices.
- Game: Fixed a bug that sometimes the game memorizes the attack button previously held and performs an attack animation after landing from a jumping attack.
- Game: Music fixes, adjusted some volumes, fixed some SMS/GG musics not working in the proper levels.
- Game: Fixed many jumping attack cancelation issues.
- Game: Changed Adam's default combo cancel during the uppercut, now he performs the default specials instead of the aerial special.
- Game: Adam counter attack update, added a small slide movement and reduced the delay a bit.
- Game: Changed the default combo type for SORX preset to "auto" (route based).
- Game: Increased the combo ender's collision boxes for all Blazes, better accuracy.
- Game: Many fixes in the cancelling system and some collision boxes for all Blazes.
- Game: Minor adjustments in the wall/screen edge bouncing.
- Game: Added randomness in all death voices for sor1/sor2 common enemies, like the classics.
- Game: Changed the transition between the levels sor2 st1c (bar 1f) and sor2 st1d (bar exit).
- Game: Reworked some SOR3 Roo's attacks to match the classics, added a few more combos like USA version.
### BETA 33 ###
- Engine: Experimental fix for an issue that makes the engine skip the last 4 characters when selecting them in-game.
- Game: Added SOR1 Axel, sprites based on the BKM version with some changes.
- Game: Fixed the "wrong weapon" bug that happens when throwing a weapon and picking another instantly.
- Game: Minor fixes in some shadow directions
- Game: Minor fix in Mr. X boss scripts during endurance mode
- Game: Minor fix in some R. Bear scripts related to "SOR3 OK Bar", which causes him a wrong health recovery
- Game: SOR2 Axel update, minor sprite/animation fixes
- Game: Removed collision boxes from all counter attacks once energy moves always grants invincibility
- Game: SOR3 Axel update, increased the collision box size of the rage move
- Game: SOR2 Blaze, increased the collision box size of the rage move
- Game: SOR3 Zan, increased the collision box size of the rage move
- Game: SOR3 Roo, reduce the X axis velocity of the rage move
- Game: SOR1 Galsia, minor sprite/animation fixes
- Game: SOR1 st4a, minor level sprite fixes
- Game: SOR2 Axel update, removed the grab upper move, moved to SOR1 Axel (once SOR2 version already have it in the counter attack)
- Game: Minor hit-pause adjustments in some SOR1 enemies
- Game: Fixed some small bugs when enemies perform a throw/slam on cpu partners.
- Game: SOR2 Sammy, moved the counter move to super and added a new counter attack.
- Game: SOR3 Sammy, updated some rage move sprites.
- Game: Reworked the jumping attack cancel feature, added a few more options at the "cancelling system" in the game settings menu (the "limited" option now allows each attack type only once per jump, and now can be disabled separately without affecting the ground attacks).
- Game: Reworked the aerial grab feature, synced with the new "cancelling system" options and now cost 1 energy star.
- Game: Added a new "Route Menu" option in the game settings/controls. Can be used to enable/disable the confirmation for alternative paths.
- Game: Minor hit-pause fix when a falling character hits others.
- Game: SOR2 Max update, minor animation fixes (throw/slam).
- Game: SOR3 St4a update, if there's no enemy on the screen, disabled the train collision and new spawns.
- Game: Fixed the "empty" grab bug, in which the character performs an entire throw/slam move without any grabbed opponent.
- Game: Fixed some small bugs in the "avoid bike levels" option.
- Game: Added a small invincibility for SOR3 Shiva during the spawn animation at sor3 st7d.
- Game: SOR3 st6a elevator, changed the color of the computer room numbers to indicate the correct doors, added a script to clean some items left on the ground when moving the elevator.
- Game: SOR3 st6a General, halved his health when taking toxic gas damage, and now the level will end instantly as soon as he is rescued (only need to destroy 2 computers to save him, and 3 to open the exit door to quit without saving him).
- Game: Changed the score font to the classic "yellow".
- Game: BK2 Max Beta, minor weapon position adjustments.
- Game: Minor layer fix in the HUD info, sometimes is shown behind some level sprites.
- Game: Minor script cleanup.
- Game: Removed the alternative Barbon boss fight from the SOR2 st1c bar (the original boss fight is "too iconic" to be skipped...)
### BETA 32 ###
- Added SOR2 Sammy
- Minor fixes in the "suicide" command for Particle/P-1 robots.
- Minor fixes in some obstacle's pieces, now they are "subject to wall" effect.
- Minor adjustment in some attack types.
- Minor adjustments in Roo's back attack and default combo to match the original behaviour.
- Reworked Roo's default combo to match the original.
- Updated some webm videos.
- Minor fix in the guard break animation.
- Reduced the juggle capability while holding a weapon, plus readded the juggle subtraction for wall/edge bouncing.
- Minor fixes in some SOR3 Sammy sprites, animations and collision boxes.
- Minor fixes in some special cancel scripts for characters that have vault animation.