Recent content by imaninja1991

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    damage on landing

    Hello, it's been a few years since I've used this engine and I had to restart on an old project due to my old computer breaking. I'm trying to do something very simple but for some reason i'm having problems with it. I'm trying to make it so that when my enemies fall, they are able to hit other...
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    This script used to work but now won't

    This script worked perfectly fine before when I set it as a takedamage script, now it won't work as an animation script. Does anyone know why? void hypnotize {     void self = getlocalvar("self");         changeentityproperty(self...
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    Solved Attack while enemy is down

    Wasn't there a move for attacking an enemy while they were down on the ground? I looked all through the manual but couldn't find it.
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    Having Problems with Maps

    Okay, I have a character, Bishamon and I used a blink.c script so when he is hit he changes his palette to his alternative palette. #include "data/scripts2/script.c" void main() {// Blink effect script     void self = getlocalvar("self"); //Get calling entity.     int Health =...
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    Solved Can anyone tell me why this won't work

    Hmmm, it appears to be working now.  :D I have no clue why.
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    Solved Can anyone tell me why this won't work

    I'm trying to make a script where if the player is pushing attack while walking he will shoot, but only if he is pushing enter. Like contra. I tried this script. {// Revert to idle if left and right are not pressed     void self = getlocalvar("self");     int iPIndex =...
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