imaninja1991
New member
This script worked perfectly fine before when I set it as a takedamage script, now it won't work as an animation script. Does anyone know why?
void hypnotize
{
void self = getlocalvar("self");
changeentityproperty(self, "hostile",openborconstant("TYPE_ENEMY")-openborconstant("TYPE_PLAYER"));
changeentityproperty(self, "candamage",openborconstant("TYPE_ENEMY")-openborconstant("TYPE_PLAYER"));
}
It keeps on saying parse wrong or something like that but everything looks like it's spelled correctly.
void hypnotize
{
void self = getlocalvar("self");
changeentityproperty(self, "hostile",openborconstant("TYPE_ENEMY")-openborconstant("TYPE_PLAYER"));
changeentityproperty(self, "candamage",openborconstant("TYPE_ENEMY")-openborconstant("TYPE_PLAYER"));
}
It keeps on saying parse wrong or something like that but everything looks like it's spelled correctly.