Okay "Overview" has been detailed out - hopefully that helps with context. = )
If anyone wants to talk more about Bitcoin or Strategy in this thread, I'm cool with that too.
@kimono that's a very good point. I haven't had a chance to provide any context and I really should. I'll add it to the Overview page so that folks can find it easier.
Also thank you very much for the cool Bitcoin animation - will try to incorporate that in a future update. = )
I thought I did already? Did I do it wrong? = )
Ok I see the difference. I couldn't see the final step for the "Change Discussion" (as per the instructions), so I thought the "Support" link was the proper one.
Thanks for fixing it.
Hi @Kratus ,
In your SORX mod, I noticed you can juggle enemies against the sides of the screen and have them bounce back.
Is there a setting I need to enable for enemies to allow them to bounce off the sides of the screen? Be default they just fall outside/past the screen edges.
It appears...
Annnnnd the ANSWER = YES :
have to turn on :
colourmap(entity only) defines which colourmap will be used. 0 means no colourmap. -1 means the entity(if given) will use its current colourmap.
like so:
void main()
{
//setdrawmethod(entity, int flag, int scalex, int scaley, int flipx, int...
Welp....after messing around with it for 4 hours I finally figured out what the culprit was.
The tutorial the @DCurrent provided was helpful, as the template confirmed that the commands for 'palette' and 'alternatepal' do work, and more specifically that I was using it correctly.
Turns out if...
Okay sounds like I can't use alter.gif because the palette is different?
If I want to use alternatepal, how should I setup the palette to make it work?
I assume palette should be exactly the same for alter.gif and I simply use a different color index for the color change?
Any mod you know of...
Slightly separate but related question.
I've been trying to add Alternate Palettes for a character.
In the example template I'm using, the following works fine for Kula (in the char model.txt):
But if comment it out and replace it with the following, then the char select screen no longer...