Recent content by VirtusVerbis

  1. VirtusVerbis

    In Progress Project Saylor / Bitcoins of Rage (working title)

    Ok no problem, I'll tone it down a bit. I'm not here to sell anything, but I can see how it may come across that way. Sorry if I crossed any lines.
  2. VirtusVerbis

    In Progress Project Saylor / Bitcoins of Rage (working title)

    @DCurrent have you considered accepting bitcoin "lightning" payments for the chronocrash site? BTCPay Server
  3. VirtusVerbis

    In Progress Project Saylor / Bitcoins of Rage (working title)

    Okay "Overview" has been detailed out - hopefully that helps with context. = ) If anyone wants to talk more about Bitcoin or Strategy in this thread, I'm cool with that too.
  4. VirtusVerbis

    In Progress Project Saylor / Bitcoins of Rage (working title)

    @kimono that's a very good point. I haven't had a chance to provide any context and I really should. I'll add it to the Overview page so that folks can find it easier. Also thank you very much for the cool Bitcoin animation - will try to incorporate that in a future update. = )
  5. VirtusVerbis

    In Progress Project Saylor / Bitcoins of Rage (working title)

    Thanks for fixing it. When I read the instructions it showed: But if I click the "..." on my resource page, I see:
  6. VirtusVerbis

    In Progress Project Saylor / Bitcoins of Rage (working title)

    I thought I did already? Did I do it wrong? = ) Ok I see the difference. I couldn't see the final step for the "Change Discussion" (as per the instructions), so I thought the "Support" link was the proper one. Thanks for fixing it.
  7. VirtusVerbis

    In Progress Project Saylor / Bitcoins of Rage (working title)

    Creating a discussion thread for the meme game.
  8. VirtusVerbis

    How to setup juggling enemies against sides of the screen?

    Ok I think I missed this.... Thanks @Bloodbane 's post for the hint: Solved - Enemy character ascends to heaven
  9. VirtusVerbis

    How to setup juggling enemies against sides of the screen?

    Hi @Kratus , In your SORX mod, I noticed you can juggle enemies against the sides of the screen and have them bounce back. Is there a setting I need to enable for enemies to allow them to bounce off the sides of the screen? Be default they just fall outside/past the screen edges. It appears...
  10. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Annnnnd the ANSWER = YES : have to turn on : colourmap(entity only) defines which colourmap will be used. 0 means no colourmap. -1 means the entity(if given) will use its current colourmap. like so: void main() { //setdrawmethod(entity, int flag, int scalex, int scaley, int flipx, int...
  11. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Welp....after messing around with it for 4 hours I finally figured out what the culprit was. The tutorial the @DCurrent provided was helpful, as the template confirmed that the commands for 'palette' and 'alternatepal' do work, and more specifically that I was using it correctly. Turns out if...
  12. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Thank you @DCurrent , I will review it.
  13. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Okay sounds like I can't use alter.gif because the palette is different? If I want to use alternatepal, how should I setup the palette to make it work? I assume palette should be exactly the same for alter.gif and I simply use a different color index for the color change? Any mod you know of...
  14. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Agree, that's what I want to do. I just don't know how to get alternatepal to work.
  15. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Slightly separate but related question. I've been trying to add Alternate Palettes for a character. In the example template I'm using, the following works fine for Kula (in the char model.txt): But if comment it out and replace it with the following, then the char select screen no longer...
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