Chronocrash Modders Tools

Chronocrash Modders Tools 0.7.11.4

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- Fixed an issue with settings file
- Weird encoding wrapper now also in level editor code @tightninja
- Removed buttons that were not supposed to be here @maxman

- Settings are now included in the backup system
- Fixed a bug where newly created legacy attack box couldn't be edited ChronoCrash Modders Tools @kimono


- Fileselector will now parse "steamer" entity type @O Ilusionista



- Various optimizations in text editor



New "alternate versions feature"

- this is a neat feature I pulled from another project, very useful if for some reason you need to maintain several branches of the same file. I use it mostly to test radical changes in a file while preserving the old model.

Here's how it works :

- While in "Text" tab, in the right panel you can click the green add button to add a version of your file. Enter a name for the version.

- When you load a version "B", then the content of the actual file is swapped with the content that is in the version "B" model

- From here, each change in the actual file will also be replicated in the version "B" model, because the file and the current version model are tied.

- When you load another version, let's say version "A", then the content of the actual file is swapped with the content that is in the version A model.

- But all the content of the version B is still intact and available in the version B model, which you can load at any time
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