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    How to put the value of a globalvar in the screen

    ty. I'm trying to use drawstring. I can't get showing the text without blinking. I can see knives : 30, and if I press attack button I can see 29, 28, etc. but the text is blinking continously. How can I do something like "experience variable" does?
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    How to put the value of a globalvar in the screen

    Hi, I have done a golbalvar called knives, I want to put in the screen teh value like lives, for example: knives x3 (where 3 is the value of the var) what alternatives are there? I have read using drawstring, but puts that that method is costly.
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    Pak Explorer

    Hello, I have mixed borpakwin code in this new application: pak explorer. Features: you can see the content of the pack file without extract it. you can extract selected files without extracta all content. old borpakwin now is a integrated tool called pak packer. you can open directly pak packer...
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    any method to do a slow walk

    another normal action, like run or walk. for example: pressing third button, walk slow for every directions, release button and walk normaly.
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    BorPak for Windows

    I did a borpak GUI version for windows, you can pack and unpack your files quickly and easily. passw: Openbor.
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    any method to do a slow walk

    Hi, is there any easy method to program a slow walk, it was like run, but instead of -> -> to star run, pressing a key, for example
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    Help with packing files

    Hi, I did a borpak version for windows, you can try to pack / unpack your files with that and check if you get any error. It was done with sharpdevelop, it is 100% safe, you can check it with any antivirus. the passwd is "Openbor"
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    how to prevent the player from climbing obstacles while walking

    yes, more or less :), I'm trying to update one.
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    Solved change "loop" value from script

    Here is the valid solution for this, but I will use the looper solution ( to can reuse it for the rest of players :) ) anim spawn loop 1 delay 7 offset 350 96 @script int times = getlocalvar("times"); if (times == NULL()){ times = 0; }...
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    Solved change "loop" value from script

    :O, thank you for the notice, I will change it, them.
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    Doing a freespecial attack using down + right + jump button at the same time.

    Hi, I'm try to do a new freespecial hit using this com d + f j freespecial2 If I put it, the player jumps instead of doing the freespecial if I remove the "+" (com d f j freespecial2) the player does the freespecial when I do the key sequence, but not at same time. What can I do? Tx
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    Solved change "loop" value from script

    :o, That ( setidle) is that I need. Better solution. Thanks so much.
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    Solved change "loop" value from script

    This is my solution for the spawn. It is working perferctly. anim spawn loop 1 delay 7 offset 350 96 @script int times = getlocalvar("times"); if (times == NULL()){ times = 0; } if (frame == 9){ times = times +1...
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    Solved change "loop" value from script

    May be that engine does not throw an error because "frame" continues being a command reserver word. Edited. I have tested "frame" reserved word and works perfectly. It returns the current frame number of the current animation. anim spawn loop 1 delay 7 offset 350 96...
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    Solved change "loop" value from script

    ok, thank you to both.
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    Solved change "loop" value from script

    ahh, :D. ok thank. and is there any function to finish the animation? I've tried @script if (frame <30){ break; } @end_script with return, and exit tpp but the code continues doing the loop. :'(
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    how to prevent the player from climbing obstacles while walking

    Hi, I'm testing a new stage where there are chairs and tables. Currently, the player can climb them while he is walking. I want that only does it when he jump there. What I need to add to the stage definition? Tx
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    Solved change "loop" value from script

    Hi, I'm trying to do a spawn animation doing that the player appears in the screen walking I have put loop =1 and the images of the walking. Now I want to put that value to 0 when the player does 10 steps. I've found this function setanimationproperty, but I dont have any help that how to use it.
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