Help with packing files

shino1

New member
I noticed that the game behavior in the base "Beats of Rage" module is different than the behavior of the pre-OpenBOR original Beats of Rage by Senile - once you exhaust all your lives, you get instant game over. In old Beats of Rage, you were able to press Start and spend credits to revive, feature that is present in some OpenBOR games.

I tried using Paxplode to modify this pack to fix that, and after a bit of digging (I'm completely new to the engine) I modified the levels.txt file so the difficulty levels include credits info, then packed it with the version of borpack provided in the Resources tab as Neo Edit Pack on this site.

Here's the issue - this modified data did play in the preview OpenBOR version bundled with Neo Edit Pack (not sure what version it is, but file says it's from 11th April 2009), but it doesn't show a preview in the pak selector, and crashes when I try to run the PAK on the latest version of OpenBOR (3.0 build 6391). Sure, it's playable since I can just use said older legacy version, but this still leaves some questions if I want to actually develop games using modern version of OpenBOR.

Did the PAK format itself change since 2009 since borpak no longer functions correctly?
What is the current utility should I use for packing my data?
 
I modified the levels.txt file so the difficulty levels include credits info
Hmmm my guess is that you made an error while modifying levels.txt and the older version of the engine just ignored it while the modern version didn't.
can you post exactly what it is you modified and how you did it?
 
Hi, I did a borpak version for windows, you can try to pack / unpack your files with that and check if you get any error.
It was done with sharpdevelop, it is 100% safe, you can check it with any antivirus.
the passwd is "Openbor"
 

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