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  1. rafhot

    i found a joystick incompatibility/bug

    i found the error if you have more than 4 joystick devices in the "devices and printers" openbor will detect 5 joysticks and will crash so i removed the ouya joystick and now with just 4 joysticks installed on pc openbor works again
  2. rafhot

    i found a joystick incompatibility/bug

    i have aquired today an sega saturn adapter to use on my pc http://www.amazon.com/SS-Controller-Adapter-for-PC/dp/B0089O10BC i tested it and works perfectly on my emulators and such but for my surprise when i try to load openbor with the adapter plugged it crashes openbor in most recent...
  3. rafhot

    OpenBOR v3.0 Build 4129 for Windows/Linux/Wii

    it is a core2quad 4gb ram i tested with bilinear and simple 2x and got the same 60 fps this time but not with the other filters :(
  4. rafhot

    OpenBOR v3.0 Build 4129 for Windows/Linux/Wii

    sent via pm :P
  5. rafhot

    OpenBOR v3.0 Build 4129 for Windows/Linux/Wii

    very cool build this time it worked on my project but i noticed a  fps cut in 50% from the build i used i had 4107 fps in ~60 using opengl                   fps in ~30 using sdl now i have in 4219 fps ~30 in opengl                             fps ~15 in sdl my project is a 960x540...
  6. rafhot

    OpenBOR v3.0 Build 4111 for Windows/Linux/Wii

    i have some odd behavior using build first time i replaced the openbor.exe to 4111 and my project run normaly but with controls messed up, so i rollback to previous build and continued to work at my project at my free time i tested it on a fresh install (without saved data inside) everything...
  7. rafhot

    OpenBOR v3.0 Build 4111 for Windows/Linux/Wii

    nice thanks i noticed that you need a clean save file for this build work properly or you will have messed up joystick behavior if use previous build saves
  8. rafhot

    Complete Marvel War of the Gems version 1.3

    on my next games i have increased the screen size so now it does not will fly 3 screens away ehehe for the wii part my games eats too much ram, i tried make a psp version of this game but i failed i had to leave the game with just one playable character to it work if i remember right this game...
  9. rafhot

    random taunt sound when kill enemies and objects?

    how can i make my characters play random sounds ( around 10 variations of taunts for each player character) when they kill enemies but without do it too often? also i want to do some shouts for my characters when they break stuff on the screen but not everytime any idea how to do it?
  10. rafhot

    Canceled The Bruiser Brigade

    im still learning how to play your game, but it is very cool i like the concept, but im trying the old method of playing game and let the learning curve teach me how to play, without read any stuff, i can do many cool moves already and i like it,but somealways i get a forever binded enemy on me...
  11. rafhot

    Canceled Fantastic Four

    thanks works very well! spider can sticky into walls and it was very cool on the upper part but notice that he can stick into the air into the last wall of the left walkway so maybe a hole or something to prevent it will be needed [attachment deleted by admin]
  12. rafhot

    Canceled Fantastic Four

    i think it should prevent, but i think only when player do the super jump they will be able to reach the ceiling, in my games the normal jumps are not much high @bloodbane areas to the left of walkway i think will be better being walls too
  13. rafhot

    Canceled Fantastic Four

    can someone help me with this  subterrania stage? i need help with walls on this stage, can someone do it for me? thanks [attachment deleted by admin]
  14. rafhot

    Canceled rafhot Xmen arcade project

    started to test in game some more stages: sentinel factory savage land savage land brood cave [attachment deleted by admin]
  15. rafhot

    Canceled rafhot Xmen arcade project

    in war of the gems in thanos death animations i was uing one script for that, but the counter always reset when leave the game, so i removed that and the counter never work as i want the code i used for that was from rocket viper 2 and his clear count edit: brood cave image added...
  16. rafhot

    Canceled rafhot Xmen arcade project

    i will let the empty spaces for the npcs lifebars and the bosses i will try split the stage to make it with less loss the hud are hiding some part of the streets in this stage, maybe i should remove the hud now that i changed the stages too also i noticed that the ground is tho shiny in this...
  17. rafhot

    Canceled rafhot Xmen arcade project

    nice! i will test thanks here your stage edit in action [attachment deleted by admin]
  18. rafhot

    Rpg Style Lifebars

    everything working wihtout bugs thanks, amazing improvment in this  lifebar system
  19. rafhot

    Rpg Style Lifebars

    yes the bars are in the right place, there is another bug, in the original system when enemy stop to recieve attacks for some seconds the bars disapears and only appears again when enemy recieve an attack in the current version the first enemies of the stage works correctly. but after some...
  20. rafhot

    Rpg Style Lifebars

    perfect :P now i wil incorporate this system in all my projects thank you very much
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