White Dragon
New member
rafhot said:perfectnow i wil incorporate this system in all my projects
thank you very much
Thanks!!
rafhot said:perfectnow i wil incorporate this system in all my projects
thank you very much
rafhot said:yes the bars are in the right place,
there is another bug,
in the original system when enemy stop to recieve attacks for some seconds the bars disapears and only appears again when enemy recieve an attack
in the current version the first enemies of the stage works correctly. but after some time playing in the same stage the bars stop to desapear and stay with the enemy until he dies
Function need a valid entity handle and at an interger parameter: updateframe(entity, int frame)
Script function 'updateframe' returned an exception, check the manual for details.
parameters: <VT_EMPTY> Unitialized, 6,
********** An Error Occurred **********