Rpg Style Lifebars

yes the bars are in the right place,


there is another bug,
in the original system when enemy stop to recieve attacks for some seconds the bars disapears and only appears again when enemy recieve an attack

in the current version the first enemies of the stage works correctly. but after some time playing  in the same stage the bars stop to desapear and stay with the enemy until he dies
 
rafhot said:
yes the bars are in the right place,


there is another bug,
in the original system when enemy stop to recieve attacks for some seconds the bars disapears and only appears again when enemy recieve an attack

in the current version the first enemies of the stage works correctly. but after some time playing  in the same stage the bars stop to desapear and stay with the enemy until he dies

OK, try this last one. It'd be without bugs:
https://www.sendspace.com/file/3g8a4t v1.5
 
I get this error message when I add the takedamagescript to enemies and the game crashes when they're about to be hit

Code:
Function need a valid entity handle and at an interger parameter: updateframe(entity, int frame)
Script function 'updateframe' returned an exception, check the manual for details.
 parameters: <VT_EMPTY>   Unitialized, 6,  
 
********** An Error Occurred **********
 
Back
Top Bottom