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  1. Digital Brilliance Hour

    Canceled One piece mod

    Do you still have this?
  2. Digital Brilliance Hour

    Palette Tutorial Feeback

    Plombo  What's funny is I JUST realized that today about PalApply. I thought you had to use .pal files to apply to others. But I wanted to keep that .pal creation in there, just in case, because there were times that even though I had an indexed file, I still had to use PalApply to apply the...
  3. Digital Brilliance Hour

    Palette Tutorial Feeback

    Damon Caskey Definitely makes sense about the first color in the palette. I can add that part in there. As far as PalApply, I'm using that in the next part, when it  comes to now applying that palette file to the object. Should I not do that? I simply just made it about taking a spritesheet...
  4. Digital Brilliance Hour

    Palette Tutorial Feeback

    Hi guys, So I've been attempting to make easy to digest tutorials for our class and interns who want to learn OpenBOR and software engineering. It's geared towards teens and college students, and people with no engineering experience at all. This tutorial is about Palette File Creation, which...
  5. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    Ok awesome, that's what I was assuming then. Yeah, I was testing some animations out and yeah using the planted front  leg actually (in the animation I was testing with), really made it flow really well.  Regarding the standard canvas size, is there a way to do that using ASU? Or do I have to...
  6. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    O Ilusionista, one question on your comment on offseting using the feet. Should the anchor offset be based on the planted foot, or just keep it in the center?
  7. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    That would be so appreciated!
  8. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    Ok, we found the bug and fixed it. It's updated on Game Jolt. Thanks again!
  9. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    Davpreec  and O Ilusionista We figured out the problem. Just have to update the story script to take into account the other attack buttons. We'll be uploading the fix soon.
  10. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    Ok, let me test that out. I think it may be because of them trying to do a workaround with the story script, and create a dialog cutscene in between stages. I really appreciate you for this, we'll definitely fix and update.
  11. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    This is so appreciated! I'm actually going to have them create their own accounts on here so they can get inspiration from other game creators as well. I'll tell them to join those fb groups as well :)
  12. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    Ahhh, you know what? That happened during the release party one time as well. I'll have them look into that. It only happened that one time, and it never happened to us during testing, but I can have them do some stress testing to see if they can replicate. It may be as simple as adding a "skip"...
  13. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    AHHHHHHHHHHHH........ Yeah and when you say that, it makes a lot of sense. We'll definitely remember that next time. Yeah for some reason, we were thinking the head. Are there any other things you see? We definitely could tell that the title screen could look have more quality in it? What that...
  14. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    I really appreciate the support guys! Davpreec The teens were SO excited to hear about the playthrough. That really made their day. Thanks so much for that. And also if anyone wants to talk about ways they could've improved the game, like the quality of how the title screen shows up in the...
  15. Digital Brilliance Hour

    Complete Memory Loss 0.9.0

    Beatemup game developed with OpenBOR where the characters have lost their memory and have to get it back by any means necessary. First game developed by teens in our Digital Brilliance Hour STEM program for fall 2019. Gameplay by Davpreec Executive Producers Jelani Rogers Ordante Kearney...
  16. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    Appreciate that maxman  and I totally agree. Yeah when we looked through spriters resource, Testuo was one person who they really wanted to use haha
  17. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    MAN, exactly! I typically try to break the class into smaller teams, like Engineering, Design, Writing, QA, Executive Producer, .etc. Because I totally agree, people respond to game development in different ways. Although, I'm definitely more technical, I also appreciate the artistic side, so...
  18. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    Yessir! haha, yeah I've seen a lot of complaints about people wanting stuff done out of the box, but I actually appreciate the flexibility to be able to create your own features. I'm definitely going to be taking my down time to learn a lot of the tricks and trades to make these end products...
  19. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    Oh yeah I get when it comes to games that are preferred. You'll probably see more of that from the teens who really have the passion for it. I'm going to incorporate more of that in the next session, so that the games can be even more seamless. Also, a lot of these teens plan on continuing...
  20. Digital Brilliance Hour

    Such a Fun engine that I teach it to teens

    And nsw25  towards the end of the program, I was really starting to see how the scripting makes things even smoother, so we incorporated a bit of that, but not as much yet. I think the scripting part is what I love best about OpenBOR. So I definitely will be picking apart a lot of the more...
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