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  1. Kusanagi83

    Canceled The return of kyo v4

    hello guys, These are the enemies that will be added with the new ones created and others already made in the following chapters.  ;D I am already adding a different palette to each of these enemies, as there are plenty of boxes on the palette, it comes to complete 2 or 3 more enemies, instead...
  2. Kusanagi83

    Canceled The return of kyo v4

    Hello bro  ;D, I plan to do a demo, until you unlock luise meyrink, I still don't know when, it will be finished, since the txt of the levels can vary, especially the enemies, I plan that the story mode, the first chapter, there are some enemies, then the next chapter other enemies, and some...
  3. Kusanagi83

    Canceled The return of kyo v4

    hello bro,  ;) Well, I don't know, I might make an original one hahaha, already made one of merchandise and the subway above, to link, the next level, an interior would fit well, since the subway goes off the road, and ends up in the middle of the street That is level 22 hehe, I try to do the...
  4. Kusanagi83

    Canceled The return of kyo v4

    ;) hello bro, I've already searched for it on youtube, but the difference is that mine are urban, I love creating levels with traffic and movement, many levels, I think they could be perfectly mugen levels, don't you think?  :o
  5. Kusanagi83

    Canceled The return of kyo v4

    It is already changed, the next video levels 22, 23 and 24 with the boss and the voices changed;) Greetings.
  6. Kusanagi83

    Canceled The return of kyo v4

    hello,  A question who are beximus and vecta? I don't know them hehe.  ???
  7. Kusanagi83

    Canceled The return of kyo v4

    :) I'm done creating level 24, I'm done editing reiji and boss shen, now i just need to complete level txt and do the introductions, and then edit the next 2 playable characters you unlock, nameless and kyoko!  ;D greetings.
  8. Kusanagi83

    Canceled The return of kyo v4

    ;) hello friend, finally someone who says something to me, hahaha yes, in fact I have changed some voices, the burning fist no longer screams, I have removed it, because it becomes unpleasant, thanks for your opinion, I tell you the same as the partner, if you are stuck at some level that does...
  9. Kusanagi83

    In Progress Crisis Evil RE2

    Sorry for my English, I wanted to say that when I left my mod half, I could only use the 128 colors for enemies and players and the 256 color levels, my mod used an older version of the engine, I didn't know that with the new update that You can now without losing colors, now the enemies that I...
  10. Kusanagi83

    Canceled The return of kyo v4

    ;) I will help you delighted, the same I tell you, when I have something I do not know, since I am now messing with the most complex scripts and animation configurations. Speaking of my art to make funds, all this time that I was absent from openbor, it was because I was creating a sonic game...
  11. Kusanagi83

    In Progress Crisis Evil RE2

    :) hello friend, What they are trying to say is that, you make a palette of 128 base for the whole game, then you create an image, for example with 5 characters, these characters have different colors from your base palette, using the 128 base palette that you already have if have, it will take...
  12. Kusanagi83

    Canceled The return of kyo v4

    Hello bro, If the sailor moon backgrounds sprites are perfect, my mod is made up of 70 percent, you can modify and create things, I myself have created original levels like the train station, if you want me to do some level for your mod , ask me;) greetings.
  13. Kusanagi83

    Canceled The return of kyo v4

    Hello nedflandeurse , You are right I realized that lien, was the animation grab down, that when lowering the sprite, it was in anim idle position, I already corrected some animations in the jump, when you fall, and luise also corrected it when descending from his air attacks, yes You see some...
  14. Kusanagi83

    Canceled The return of kyo v4

    Hello,  ;) I am discovering things, to improve it more, but well, when it is finished, you will tell me, what can be improved and how to do it, regards brother  ;D
  15. Kusanagi83

    Canceled The return of kyo v4

    hello bro, I also want it to be finished, I feel that I am missing half to finish, hehe hee regards ¡¡ ;)
  16. Kusanagi83

    Canceled The return of kyo v4

    ;) hello guys,  I couldn't help it, but I had to make a video with the new character selection menu and levels 16 and 17, because one of them saves a song that we all like. Cheers. ;D
  17. Kusanagi83

    Canceled The return of kyo v4

    :) hellooooo guys  ;D new menu select chars,  these are the characters that make up the main story, the last box is the final boss, secret characters are not included,  ;) greetings¡¡¡
  18. Kusanagi83

    Canceled The return of kyo v4

    ;) level 16  ;D the lockers are destructible, the subway is animated, during the level, it runs about 4 times, it seems to me. greetings  ;)
  19. Kusanagi83

    Canceled The return of kyo v4

    hello , correct, it is of the yamazaki level, the bg, it is from the airgallet arcade game, on the spritesresource website, I downloaded it from there, and so I was able to edit the buildings of the bg, of level 18  ;)
  20. Kusanagi83

    Canceled The return of kyo v4

    Hello friend, Here I show the comparison of the burning fight meter and my mod, apart I show level 17, if I have corrected kyo, that animation you mentioned, greetings.  ;D
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