The Return of Kyo

Canceled The return of kyo v4 D-2

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Project is halted prior to completion and will not receive further updates.
UniqueHeart said:
Kusanagi83 said:
Hello  8) added new enemys complete  and txt and boss level 23 greetings¡¡¡¡  ;D




incremented enemys and bosses  a 140 chars in my mod  XD  jaja
So you will put wang, kira, caolong, shota, leon and alice instead of marissa, susan and keyton, right?

Hello, That's right, keyton and marissa are replaced by syota and kira, the others are added to the game, I am removing, super basic enemies by enemies with more animations and punches, they are also more violent. greetings  ;)
 
nedflandeurse said:
Yes, intersting to see so many enemies.

I hope for more players as well... some of these enemies could become extra players...

I would totally play Cao, Syota or Carrie/Alice...  ;)

Hello bro ¡¡¡ In fact, I am reserving some that will be playable, I think I will increase the number of playable characters, I will also change the character selection menu and make it more kof and, above all, that they have changes in the color palette, players, now I I'm focusing on editing enemies and levels, having the story check and then I'll add more stuff, I plan to do another story in the same game, but it will make it shorter, I don't know, hehe, greetings  ;D
 
I think this will make a longer time now.
This game already have a lot.

Is there a chance we can try the normal modes and regular characters in a first build.

then you can update it with new charaters and game modes later?

It could be a good way to have feedback from us.
Just asking
 
nedflandeurse said:
I think this will make a longer time now.
This game already have a lot.

Is there a chance we can try the normal modes and regular characters in a first build.

then you can update it with new charaters and game modes later?

It could be a good way to have feedback from us.
Just asking


hello bro, If I plan to do so, I will completed the finished game, with the characters from the main story, in another version I will add those extra characters to the mod, I want my game to be durable, right now I am doing sprite art with several vehicles, which will be part of a level I do not know if I do not know 24 or 25, soon I will start editing the nameless character, since it is unlocked by passing chapter 2 of the story, greetings.  ;)
 
Hello,  ;D special video level 16, this level is dedicated to after burner 2, one of my favorite games and from my childhood, also a tribute to the burning fight arcade, at this stage, it would be the remix, improved from that level, kof style, regards.

 
Kusanagi83 said:
Hello,  ;D special video level 16, this level is dedicated to after burner 2, one of my favorite games and from my childhood, also a tribute to the burning fight arcade, at this stage, it would be the remix, improved from that level, kof style, regards.


Yes, I recognized bunring fight reference!
BTW is the background taken from another game (beside of the train from BF) ?

The level looks good.

One thing. In Kyo idle stance it seems like he tooch his face with his sleeve/hand. (this happen too much, too fast.)
I would recommand kyo to have one or two more loops of regular idle stance, then he can do this hand move.
Otherwise he will look anxious or stressed.

good luck for the next time.
I can't wait to finally try the first version of the updated game.
 
nedflandeurse said:
Kusanagi83 said:
Hello,  ;D special video level 16, this level is dedicated to after burner 2, one of my favorite games and from my childhood, also a tribute to the burning fight arcade, at this stage, it would be the remix, improved from that level, kof style, regards.


Yes, I recognized bunring fight reference!
BTW is the background taken from another game (beside of the train from BF) ?

The level looks good.

One thing. In Kyo idle stance it seems like he tooch his face with his sleeve/hand. (this happen too much, too fast.)
I would recommand kyo to have one or two more loops of regular idle stance, then he can do this hand move.
Otherwise he will look anxious or stressed.

good luck for the next time.
I can't wait to finally try the first version of the updated game.

Hello friend, Here I show the comparison of the burning fight meter and my mod, apart I show level 17, if I have corrected kyo, that animation you mentioned, greetings.  ;D


 
nice edit!

I'm curious to know where you got building BG.??
Railroad seems to be from yamazaki in FF3 stage.
 
nedflandeurse said:
nice edit!

I'm curious to know where you got building BG.??
Railroad seems to be from yamazaki in FF3 stage.

hello , correct, it is of the yamazaki level, the bg, it is from the airgallet arcade game, on the spritesresource website, I downloaded it from there, and so I was able to edit the buildings of the bg, of level 18  ;)

 
;) level 16  ;D




the lockers are destructible, the subway is animated, during the level, it runs about 4 times, it seems to me.

greetings  ;)
 
:) hellooooo guys  ;D new menu select chars,  these are the characters that make up the main story, the last box is the final boss, secret characters are not included,  ;) greetings¡¡¡

 
Kusanagi83 said:
nedflandeurse said:
nice edit!

I'm curious to know where you got building BG.??
Railroad seems to be from yamazaki in FF3 stage.

hello , correct, it is of the yamazaki level, the bg, it is from the airgallet arcade game, on the spritesresource website, I downloaded it from there, and so I was able to edit the buildings of the bg, of level 18  ;)



Thanks for explaining.
Also, I'm glad to see there will be new characters! not just KOF MI characters.
Good news.

I can't wait to try the first demo with the normal characters. Kyo Alba Lien...
 
;) hello guys,  I couldn't help it, but I had to make a video with the new character selection menu and levels 16 and 17, because one of them saves a song that we all like. Cheers. ;D

 
nedflandeurse said:
Kusanagi83 said:
nedflandeurse said:
nice edit!

I'm curious to know where you got building BG.??
Railroad seems to be from yamazaki in FF3 stage.

hello , correct, it is of the yamazaki level, the bg, it is from the airgallet arcade game, on the spritesresource website, I downloaded it from there, and so I was able to edit the buildings of the bg, of level 18  ;)



Thanks for explaining.
Also, I'm glad to see there will be new characters! not just KOF MI characters.
Good news.

I can't wait to try the first demo with the normal characters. Kyo Alba Lien...

hello bro, I also want it to be finished, I feel that I am missing half to finish, hehe hee regards ¡¡ ;)
 
Kurisu said:
This mod is getting better by the second. You rock, dude.

Hello,  ;) I am discovering things, to improve it more, but well, when it is finished, you will tell me, what can be improved and how to do it, regards brother  ;D
 
I can see some minor animation problems.
And strange stuff with jumpframe landframe.
But it will be easier to help you fix it after seeing the actual code and animation.

I'll wait for your first release of demo to have a look at it.
 
nedflandeurse said:
I can see some minor animation problems.
And strange stuff with jumpframe landframe.
But it will be easier to help you fix it after seeing the actual code and animation.

I'll wait for your first release of demo to have a look at it.

Hello nedflandeurse , You are right I realized that lien, was the animation grab down, that when lowering the sprite, it was in anim idle position, I already corrected some animations in the jump, when you fall, and luise also corrected it when descending from his air attacks, yes You see some that I could not see tell me.

But I have corrected more or less what you can see, I will make a next video and you will see the corrections in the fall of the jump, greetings.  ;)
 
Kusanagi83 said:
;) hello guys,  I couldn't help it, but I had to make a video with the new character selection menu and levels 16 and 17, because one of them saves a song that we all like. Cheers. ;D


Hey, I recognize one of these levels! It has the background sprites of the Sailor Moon arcade game. Surprisingly, I also used the same background sprites in the first level (more exactly the stage 1-2) of my Shin Nekketsu Kouha: Kunio-tachi no Banka Beyond demo.
 
NekketsuBishoujo said:
Kusanagi83 said:
;) hello guys,  I couldn't help it, but I had to make a video with the new character selection menu and levels 16 and 17, because one of them saves a song that we all like. Cheers. ;D


Hey, I recognize one of these levels! It has the background sprites of the Sailor Moon arcade game. Surprisingly, I also used the same background sprites in the first level (more exactly the stage 1-2) of my Shin Nekketsu Kouha: Kunio-tachi no Banka Beyond demo.


Hello bro, If the sailor moon backgrounds sprites are perfect, my mod is made up of 70 percent, you can modify and create things, I myself have created original levels like the train station, if you want me to do some level for your mod , ask me;) greetings.
 
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