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    Canceled Super Tokusatsu Onore (Old demo)

    Thanks, nedflandeurse!  ;) I did an energy barrier and this is how it will work. http://youtu.be/wDTIkPEAQ-w
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    Canceled Psycho Soldier X (wip)

    Outstanding burn effect!  :o
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    Canceled Super Tokusatsu Onore (Old demo)

    Another boss ready to go: Biohunter Silver STO - Dragon vs Biohunter
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    Canceled Psycho Soldier X (wip)

    Great news! Bonus due to the Tomica Hero Rescue Force  appearance. WTG
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    In Progress Avengers United Battle Force

    Thank you! I'm glad you liked!
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    Complete [DEMO-BOR] Avengers United Battle Force

    Just played. Awesome!  Congratulations, mate! 8)
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    Cooldown for ennemies attacks (request)

    IMO, that's a very good idea.
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    Cooldown for ennemies attacks (request)

    You could simulate an walk animation or something like that. So, if enemy are not allowed to do an specific attack at this point, he will walk and this can change all range parameters. You could set that walk by random.
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    Canceled Super Tokusatsu Onore (Old demo)

    Thank you! The first song is from Kamen Rider Black , the second one is not related to tokusatsu. I use that by mistake on my first MOD , and since it became a  trademark of STO, I  keep using it anyway. For that kind of battle I think I will look for some BGM related to Godzilla or something.
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    Canceled Super Tokusatsu Onore (Old demo)

    Kaiju battle on Super Tokusatsu Onore I finally decided to put some kaiju battles on Super Tokusatsu Onore. Maser Tank is the most weak  mecha to use against giant monsters. There is no gameplay here,  It is just to show you how this will look like.
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    Canceled Rushing Beat/ Rival Turf Mod

    I saw this: changeentityproperty(vSelf, velocity,0,0); Change to this: changeentityproperty(vSelf, "velocity",0,0);
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    Canceled Crom The Game: World Heroes United!

    Very nice edits!
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    superjump mvc style tutorial

    That super jump script uses jumpattack, jumpattack2 and jumpattack3 . You can change that very easy. Just modify these lines  at script to anything you want. if(attack1) performattack(self,openborconstant("ani_jumpattack"));         if(attack1 && down)...
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    superjump mvc style tutorial

    Nice to hear that!
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    superjump mvc style tutorial

    At freespecial5 , if you want to show 2 frames and then the super jump, you'll need 3 frames there (and you have only two). So, at first you'll need to modify frame == 2 to frame == 1 or put antoher  frame there (you can repeat the last frame). e.g.: anim freespecial5 @script     if(frame...
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    superjump mvc style tutorial

    Which version of openbor are you using?  Could you paste your log file?
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    Simple scripts to share

    Sure.  Let's say you want to allow movement from frame 3 to frame 10 . IOW , before frame 3 and after frame 10, the entity will  have velocity 0 0 0 (full stop). This is the code for that: @script void self      = getlocalvar("self"); int pindex = getentityproperty(self,"playerindex")...
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    Complete Mighty Morphin Power Rangers

    Hi mate, very nice! It's like watching an episode. Congratulations!  If you don't mind, I have a suggestion: how about to recover all health when morphing? Can't wait to play this.
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    Complete Mighty Morphin Power Rangers

    I don't think this is right. int P1 = getentityproperty(0, "model"); int P2 = getentityproperty(1, "model"); try this: void self = getlocalvar("self"); void p1 = getplayerproperty(0,"ent"); void p2 = getplayerproperty(1,"ent"); void p1model = getentityproperty(p1,"model"); void...
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    In Progress Avengers United Battle Force

    It looks fantastic! Congratulations, mate!
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