Canceled Psycho Soldier X (wip)

  • Thread starter Thread starter Naota
  • Start date Start date
Project is halted prior to completion and will not receive further updates.
N

Naota

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hi  :)
I got a little free time during the evenings and i'm back working on my mod.

I'm currently readjusting enemies attacks and re-converting all gif images to png, this greatly decreases the total size of the mod. ;D
next step i intend to learn how to use the script slam.


some new images

cUqmGFX.jpg

mRUMMP6.jpg

Sxve7P7.jpg

ZkbJK8b.jpg

ZpCpJeM.jpg

P3fggQS.jpg

7V3iYck.jpg

aD4VAMu.jpg


www.youtube.com/watch?v=GOE311tmAV8
 
very very cool...i don't like the snk style but this project is really good
 
Looks cool. Odd how Athena went form her own game to Psycho Soldiers to King of Fighters.

Crimefighters3, the 3rd part of the series was Violent Storm. It's still called that in Japan, so I guess on that note there isn't really a Crime Fighters 3, but it was part of the series, so you can see how it would have gone on from there(more Final Fight-like).
 
Great work Naota! I love the rain effect :)

One bug fix I could suggest you is you should use landframe in enemy's BURN animation to stop from burning when they landed on ground. This command can override loop command

So the idea is to have something like this:

anim burn
drawmethod 300 300 0 0 0 0 -1
shadowcoords 218 198
offset    225 198
loop 1 1 4
delay  3
seta 0
landframe 6
@cmd degravity 0
frame data/chars/ptero/burn01.gif
frame data/chars/ptero/burn02.gif
frame data/chars/ptero/burn03.gif
frame data/chars/ptero/burn01.gif
frame data/chars/ptero/burn02.gif
frame data/chars/ptero/burn03.gif
delay 20
frame data/chars/ptero/pain101.gif

You can ignore seta, degravity, drawmethod and shadowcoords command

This BURN animation is looped however when ptero landed on ground, landframe will jump to last frame and thus stop the looping effect
 
Bloodbane said:
Great work Naota! I love the rain effect :)

One bug fix I could suggest you is you should use landframe in enemy's BURN animation to stop from burning when they landed on ground. This command can override loop command


You can ignore seta, degravity, drawmethod and shadowcoords command

This BURN animation is looped however when ptero landed on ground, landframe will jump to last frame and thus stop the looping effect

I fixed it and changed the flames for a less generic
thank you

tbUn6fG.png

sWFvr2N.png



rafhot said:
very cool, and i found ana maria braga and loro jose cameo apparences ehehehe

huehuehuebr  :P
 
quite nice mod.
Just one suggestion: do not mix sprites with different styles, they clashes a lot. The gun-rider, the second screen shot, the MVC effects...they all clash.
You should stay with KOF graphics and things like that. for example, the last screen shots are perfect, and you could use Galaxy Fight sprites too because they fit.

I'm currently readjusting enemies attacks and re-converting all gif images to png, this greatly decreases the total size of the mod.
Convert your .bor files to .ogg and you will see a true size decrease :)
 
I got 2 questions

is there any way to define the solid area in a big obstacle?
is there any command so that only the last one hit in a multi hit attack kill the enemy?
 
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