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  1. sammyrms1

    Technos Japan arcade machine

    I've seen that one. Makes me wonder if ArcSys or Hamster can get the WWE license to rerelease those games as part of the Arcade Archives.
  2. sammyrms1

    Openbor 4.0

    I'd like to see a preview on some of the new features this version has.
  3. sammyrms1

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    Now I'm having issues with the button mapping on the latest version. When I mapped the controls to a specific button or key, sometimes it would do a wrong command. Also noticed that when I remapped the special button to the "S" key, the default "F" key also triggers the special. (I'm using a...
  4. sammyrms1

    OpenBOR v3.0 Build 5676 (Android/PSP/WII/WINDOWS)

    I tried the latest version of the engine, and for some reason, I can't do any moves that have the "Back" input. Also, with VS. damage enabled, I'm unable to attack the other player(s).
  5. sammyrms1

    OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)

    Has this been fixed? for some reason, the player ends up warping to the basemap when she approaches it by moving up. (It's like there's no invisible wall) https://my.mixtape.moe/xpnetr.mp4
  6. sammyrms1

    STORY SYSTEM for OpenBoR

    Would it be possible for the Story System to support up to 3 lines of dialogue? Example:
  7. sammyrms1

    Solved Random name in anim spawn

    Shouldn't those download links be updated?
  8. sammyrms1

    Question Block

    I want to make a ? block that can give out various items similar to Mario. For example, In my game, when Neptune hits the block by either jumping or attacking, it should dispense a coin, a 1up, or pudding (her favorite treat.) Is it possible to do so with scripts?
  9. sammyrms1

    STORY SYSTEM for OpenBoR

    Is that even dated? Cause I saw on the manual that it does support offsets: playmusic(name, loop, offset)     ~Pauses the music abruptly. technically, it toggles the variable 'sound_pause_music', commonly used for the pause menu to stop the music while the pause menu is present.     ~name...
  10. sammyrms1

    Canceled Gamindustri Riot (The First Ever Hyperdimension Neptunia Fangame)

    UPDATE: Plutia is now listed as one of the hidden characters in the game.
  11. sammyrms1

    Daimao Cancel System

    Is your script compatible with the new version of the engine? for some reason, when I tested out the script in my game, I ended up getting an exception:
  12. sammyrms1

    OpenBOR v3.0 Build 4287 (Windows/Wii/Android)

    Has this been fixed?
  13. sammyrms1

    [SCRIPT] Ladders/Stairs/Climbing Area/Halcove + Water Puddle (Interact Entities)

    Were there any undefined constants in the script?
  14. sammyrms1

    Music Loop Positions Bug

    I did some testing of changing music with loop points at a specific scroll position,  and I noticed a weird bug when playing the music in-game. For some reason, the loop position from the base music gets ignored and uses the loop position from the scrollpos specified music instead. Base music...
  15. sammyrms1

    Pre-made Neptunia Character Portraits

    Are there any portraits of the Neptunia characters pre-made in a pack? I downloaded the portraits from Spriters Resource and they were in different pieces (eyes, body, etc.) and I didn't want to put them together manually.
  16. sammyrms1

    [SCRIPT] Ladders/Stairs/Climbing Area/Halcove + Water Puddle (Interact Entities)

    Already did that, yet they still disappear. (looks like I'm gonna have to disable the water puddles in my game for now, until I find a way to make them reappear again.)
  17. sammyrms1

    [SCRIPT] Ladders/Stairs/Climbing Area/Halcove + Water Puddle (Interact Entities)

    All I did was add the ondrawscript to my characters. nothing was changed.
  18. sammyrms1

    [SCRIPT] Ladders/Stairs/Climbing Area/Halcove + Water Puddle (Interact Entities)

    Does the "get_bindtype" function even exist? I searched through the scripts and found nothing.
  19. sammyrms1

    [SCRIPT] Ladders/Stairs/Climbing Area/Halcove + Water Puddle (Interact Entities)

    I've experienced a bug when testing out the water puddles. When one of the characters get in the water and then back out, they end up disappearing. Neptune in the water: Neptune out of the water:
  20. sammyrms1

    Daimao Cancel System

    Whoops, looks like I did have an outdated version. Thanks for reminding me.
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