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  1. pendranome

    Apply effects to entity during hitpause.

    I want to apply an animation effect to a character during the hit pause after an attack makes contact. I noticed that if I use a hook script like ondoattack or didhit any scripts I run only trigger after the hit pause ends. I tried to isolate what property is applied to an entity when they are...
  2. pendranome

    HUD Design Opinion???

    Oh I guess Inshould have explained that my bad. The reason I have both a score and funds is because they serve different purposes. Score acts like experience points, the higher the score the higher the player’s level becomes. Funds can be used to purchase upgrades and items at the end of stages...
  3. pendranome

    HUD Design Opinion???

    I'm iterating on a HUD design for a module I'm working on. I'm excruciating over more than I probably should so I'd like to see what people think. Any feedback is much appreciated. Each one differs from the last, but common features are hp, sp, score, lives, funds, and an inventory that shows...
  4. pendranome

    Reflect Projectile Back to Shooter Script Help

    Yes it worked! Thank you so much DC. It works exactly like I want it to now. It was driving me crazy!
  5. pendranome

    Reflect Projectile Back to Shooter Script Help

    I'm working on a game mod and there is a character with a special move than can reflect certain projectiles back in the direction they came from. The problem I'm having is that the projectile will not damage the original parent even if I update the projectile's "candamage" property to include...
  6. pendranome

    BlockStart/Blockrelease animations invalid!

    I was getting ready to start working on a script to get the behavior I want, but I thought I should at least ask if there was a way to do it out of the box before starting down that road. Thanks for responding. I have a general idea of what I’ll need to do, but I’ll be sure to head back here if...
  7. pendranome

    BlockStart/Blockrelease animations invalid!

    I'm currently using OpenBOR version 3.0 build 6391. On the wiki there's a section on blocking which states that you can use the optional animations called blockstart and blockrelease to further control the blocking behavior. However when I try to use these animations for my character, OpenBOR...
  8. pendranome

    Best Method for Adding Custom HUD Icons

    Hey folks. I'm working on a mod and I'm trying to implement a rudimentary inventory system. I want to display the currently held items as a series of small icons next to the player's lifebar. I've already thought out the general steps I'll need to take but I'm not sure what script method I...
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