BlockStart/Blockrelease animations invalid!

pendranome

New member
I'm currently using OpenBOR version 3.0 build 6391. On the wiki there's a section on blocking which states that you can use the optional animations called blockstart and blockrelease to further control the blocking behavior. However when I try to use these animations for my character, OpenBOR crashes with a message saying that there's an invalid animation name. Can anyone help me figure out how I can utilize these animations?
 
Welcome to the forum @pendranome. Unfortunately (as should be noted in the top of that page), those two animations are not yet available in the latest official release. I think you're the first person to ever bother reading the wiki, so it's never been a problem updating it with the codebase rather than current releases. Sorry about that.

We can help you work out a scripted solution to get blocking start and end transitional animations if you want.

DC
 
Welcome to the forum @pendranome. Unfortunately (as should be noted in the top of that page), those two animations are not yet available in the latest official release. I think you're the first person to ever bother reading the wiki, so it's never been a problem updating it with the codebase rather than current releases. Sorry about that.

We can help you work out a scripted solution to get blocking start and end transitional animations if you want.

DC
I was getting ready to start working on a script to get the behavior I want, but I thought I should at least ask if there was a way to do it out of the box before starting down that road. Thanks for responding. I have a general idea of what I’ll need to do, but I’ll be sure to head back here if I need help.
 
Back
Top Bottom