Art 3D Works

The thread is some time of visual artwork like sketch, painting, or sprite work.

O Ilusionista

Captain 100K
Well, while I am a tad away from Mugen and BOR, I continued to study 3D, something I really like.
I plan to use this skill on mugen/OpenBOR content soon.

Let me show some of the works:

escada3_by_oilusionista-d5uz1yo.jpg

http://oilusionista.deviantart.com/art/Stairway-to-destruction-354354864

surprise_by_oilusionista-d5v39w9.jpg

http://oilusionista.deviantart.com/art/Surprise-mothafu-354551769

montanha_grass_menor_by_oilusionista-d5uqws6.jpg

http://oilusionista.deviantart.com/art/Grass-and-rocks-353974902

moedas3_by_oilusionista-d5w2ed6.jpg

http://oilusionista.deviantart.com/art/Pound-Coins-356190522

floating_berries2_by_oilusionista-d5uupek.jpg

http://oilusionista.deviantart.com/art/Floating-cherry-354151964
View it animated here: Floating simulation Cinema 4D

d2aa2986a7c95f6ecce6e0ab166339ff-d5tqzdb.jpg

http://oilusionista.deviantart.com/art/Pavlat-IMB-Ad-352298639

I will try to post more stuff soon.
 
just saw the animation video for the floating fruits, looks great!!

which `program are using for this effects??
 
4D? F***! Never heard of that before. LOL Those graphics look excellent though and I would forget that it's 3D, so they look like they're from real life. LOL
 
Thanks.
This is an example of the process:

xErkDZL.jpg


2JPPGN7.jpg


M0KrIsH.jpg


hiSRq3C.jpg


S9onF0d.jpg


Project details

Poligons: 640.000
Hairs (grass): 10.010.000
Render time: 2:45hs
 
jiam said:
Very cool
has done some character known. Could you?

Its on my plans. I've already made a stage for mugen, you can check it here:

mugen009.png

http://mugenguild.com/forum/topics/3d-stage-illusion-palace-149081.msg1733759.html#msg1733759
 
Cool!

I can see how the rocky sand is constructed but I don't understand how the grasses are added. Is there special function in tool you are using to add grasses?
 
man, that rock and grass looks so real! it makes me want to try this program... it is too difficult to manage?
 
Bloodbane said:
Cool!

I can see how the rocky sand is constructed but I don't understand how the grasses are added. Is there special function in tool you are using to add grasses?

Because I omit it from the editor view. It consumes A LOT of memory if yo let it on the editor view

This is how it looks:
dZdpl0K.jpg


Each white line is a hair strand. At the editor, you just see a white line, but each line have at least 16 segments.
So we are talking about 180.180.000 polygons, just for the grass.

I can control each hair, changing a lot of settings
screenshot2011-05-26at9.53.46am.png


Die_In_Fire said:
man, that rock and grass looks so real! it makes me want to try this program... it is too difficult to manage?

Not really. For all 3D programs I already took a look, Cinema 4D is the most user friendly.

Some more works:

nothing too fancy, I was just a test for a realistic render and some animation
egg_box_by_oilusionista-d6ge3jo.jpg


See it animated here:
https://vimeo.com/71550513
(no Vimeo support?)

meta_tentacles_wallpaper_by_oilusionista-d6ge49d.jpg


Download it (1920x1200) here: adf.ly/1172336/metatentacles
 
nothing too fancy, just something I made to mock my own country, lol

993671_10151767567038166_493437080_n.jpg


See it animated:
https://www.youtube.com/watch?v=NkNLBeuSpHk

(for who don't know, that guy is a joke with brazilians)
 
Back
Top Bottom