Animation

crusoe371

Member
I am creating my mod, but when it comes to my select screem and test stage the player and enemy sprite are stuck in one frame and does not idle or walkor anyting what do I do?
 
Could be nomove 1 could be a spawn animation stuck in loop 1 🤷‍♂️ generally it's a good idea to post logs/files or a video so we can help better instead of guessing what the issue could be, also you should change the thread title to match your question instead of just saying ''Animation" as that's not gonna help any future users find the solution to the same problem they might be having.
 
You don't need to attach text files like that @crusoe371. Just copy them directly into the post between code tags, like this:

Code:
name Ricky
type player
health  100
gfxshadow  1
speed   8

anim    idle
    bbox    1 0 48 96
    offset    24 86
    speed    7
    frame    data/chars/Ricky/idle01.png
    frame    data/chars/Ricky/idle02.png
    frame    data/chars/Ricky/idle03.png
    frame    data/chars/Ricky/idle04.png
       
anim    walk
    bbox    0 0 40 100
    offset    17 92
    frame    data/chars/Ricky/walk00.png
    offset    13 92
    frame    data/chars/Ricky/walk01.png
    frame    data/chars/Ricky/walk02.png
    offset    8 92
    frame    data/chars/Ricky/walk03.png
    frame    data/chars/Ricky/walk04.png
    frame    data/chars/Ricky/walk05.png
    frame    data/chars/Ricky/walk07.png
    frame    data/chars/Ricky/walk06.png
       
#|edited by openBor Stats v 0.67

Looks to me like you just need to turn on looping.

Code:
anim    idle

    loop 1

    bbox    1 0 48 96
    offset    24 86
    speed    7
    frame    data/chars/Ricky/idle01.png
    ...

DC
 
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