I was wondering, is there any work being done to support pseudo 3D backgrounds / stages like you see in games such as Guardian Heroes? https://youtu.be/PUCA8p0RldE?t=510
It looks like Mugen (and now Ikemen) have supported this since 2014. Check this out: https://www.youtube.com/watch?v=prUtzKX4oGA
I'm referring to how the background elements are actually arranged in some kind of 3D depth and the ground is actually 3D so that the perspective always looks correct.
Supporting that kind of view would solve all of the problems with perspective you see when people try to use the background sprites from 2D fighting games like KOF. That artwork is not drawn to be used for the typical isometric 3/4 top down view that beat em ups use, so there's always weird perspective issues in the artwork when ppl drop 2d fighter art into their openBor games.
Switching to the above mugen/guardian heroes style would make all of those 2D fighter stage assets suddenly work so much better. And creating a new flat texture for the 3D ground effect would be comparatively easy to redrawing everything to fit the Beatemup isometric angle.
So, any idea if work is being done on that or has anyone tried before?
It looks like Mugen (and now Ikemen) have supported this since 2014. Check this out: https://www.youtube.com/watch?v=prUtzKX4oGA
I'm referring to how the background elements are actually arranged in some kind of 3D depth and the ground is actually 3D so that the perspective always looks correct.
Supporting that kind of view would solve all of the problems with perspective you see when people try to use the background sprites from 2D fighting games like KOF. That artwork is not drawn to be used for the typical isometric 3/4 top down view that beat em ups use, so there's always weird perspective issues in the artwork when ppl drop 2d fighter art into their openBor games.
Switching to the above mugen/guardian heroes style would make all of those 2D fighter stage assets suddenly work so much better. And creating a new flat texture for the 3D ground effect would be comparatively easy to redrawing everything to fit the Beatemup isometric angle.
So, any idea if work is being done on that or has anyone tried before?