marco75
New member
I would like to give the player character selectable finishers, like in Capcom's brawlers you hold down during the atchain to throw backwards (cf Final Fight) and up to throw forwards (cf Warriors Of Fate, Cadillacs & Dinosaurs).
In Undercover Cops Alpha Revival (Irem) or Asterix (Konami) each of the four directions results in a different finisher, usually some sort of throw or body slam.
How do I reproduce this behaviour in openBOR?
I want the engine to detect that the direction is held, so it doesn't matter if the direction was held during the first attack, or during the linker (last attack before the knockdown blow, like Hagger's 2nd body blow -> double hammer, Cody's mid punch -> uppercut or Guy's elbow -> outer crescent kick)
Thanks for reading!
In Undercover Cops Alpha Revival (Irem) or Asterix (Konami) each of the four directions results in a different finisher, usually some sort of throw or body slam.
How do I reproduce this behaviour in openBOR?
I want the engine to detect that the direction is held, so it doesn't matter if the direction was held during the first attack, or during the linker (last attack before the knockdown blow, like Hagger's 2nd body blow -> double hammer, Cody's mid punch -> uppercut or Guy's elbow -> outer crescent kick)
Thanks for reading!