Auras, fairies, torches, etc

oldyz

Well-known member
How are you guys

I was wondering how to apply animated sprites for charging attacks, that allow the players to move around like the Auras in the original NS:

https://youtu.be/XqVswyfFedU?t=32

also , if i am not mistaken this should allow me to "link" sprites in a similar fashion to enemies as limbs or in the case of the carriege, horses correct?
 
First of all, I need to say that creating auras or lighting FX is easy and straightforward. I've shown it before in D&D: Rise of Warduke, Castlevania Collab and Lost Critters.
This is video from Rise of Warduke:

However, charging aura from Night Slashers is different story cause it's more than just aura appearing from character. From my observation, the aura:
1. Appear when attack button is held
2. Changes color the longer the button is held
3. Affects certain attacks if it's red
4. Immediately disappears if character is attacked

I'm not sure the best way to recreate this aura but I'm sure it's doable :)
 
Rise of Warduke is such a goldmine for the developers (and I hope a treasure for the players too :) ), there are so much good features in this game ;).
 
Thanks Bloodbane

mentioning the mods cuts down on the time that i need to do the research.

It seems to me that the night slashers "aura" is an entity that appears when you hold down the attack button,
for now i want this feature primarily to fix one of Ash's behaviors, i beat the game way to easily, with a move that charges in similar fashion to the auras but there is no visual indication & its charge time is about half a second, but a charge time that is more like Arcade game seems more appropiate.
instead of an aura a better behavior for  Ash is for his chainsaw arm to display a visual cue, the more you hold down the button, you can see that the chainsaw activates & revvs up & has smoke coming out & the arm vibrates, so i think that in order for this to work i need the Attack button to summon the arm entity & it does its animation from charging to release, this way players get a visual cue for when the chainsaw is ready for the move.
Of course , just like the NS aura, if you don't charge all the way, there is no special move.

The thing is i want this "charge" animations , be it auras, vibrating chainsaw arms, butterflies or whatever, to be able to appear & for them to allow the character to be able to move at the same time, like the way megaman X can move while displaying the xbuster "plasma" orbs around him before the big release.

in a similar fashion, i want to fix the carriage with one horse entity that is multiplyed by 4, & the static 2 frame igor on the roof with an igor entity that has more frames & reactions ( for example ) if players get damaged you can actually see him laugh.

anyway , thanks for the reply Kimono & bloodbane
 
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