Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
hehee no, I really hate that guy :)

Some more detailed news:

- Finally I finished the boring part of the project: I checked every enemy in the game, to see if all the animations were correct, attacks, colors, etc.

- I revised values ​​of life, attack, defense to multiple enemies.

- All bosses can now escape when they are grabbed.
MFJiSY8.png

(I am aware of the misaligned flash)

- I had some ideas ideas for the new truck stage and they are working pretty good. But I won't spoil the surprises :)

- Bodyguard enemy was removed to be replaced by Luke Cage-in-a-Cage-inception

- Started to code the Dreadnought, in their original design, to act as Madam Masque bodyguards.
aCsi1Ky.png


- In the Maggia' ship third level (the one in the darkness), I am making some tests to make some attacks to light up the scene, light Thor's specials.
 
Some more progress with the truck stage:

- There are new flying enemies, trying to hit you
- An icon, showing at right, will warn you about "things" that are coming to hit you, kinda like in Shinobi III water stage
QKYR6jC.png


And other cool things that I can't show :)

Btw, Ens23 made some great edit for Viper. The base is kinda...obvious :)
6lGa4gu.png
 
- Now if you pick Thor with palettes 5-6 (Thor Clones), both freespecial are different
7zjYYu5.png


- I managed to code a new intro for all chars, which makes me to have different intros per stage. Its pretty cool in action:)
9aNunVP.png

And the poor NPC gets shoot, sadly :(
 
Thanks man.

I added a little touch I borrowed from a Mugen char I made: black bars, to draw the attention to where its needed. The bars has an animation to vanish after the intro is done.
WWj2Ub6.png
 
O Ilusionista said:
Thanks man.

I added a little touch I borrowed from a Mugen char I made: black bars, to draw the attention to where its needed. The bars has an animation to vanish after the intro is done.
WWj2Ub6.png

Good idea!
 
Some time ago, I was thinking in how to make a cool Avenger Power for Black Knight but nothing crossed my mind outside using his horse (which will be present but for other thing) until I got the idea of calling Merlin to help him.

So, I made an edit of him. The base is pretty obvious :)
ddNiYvj.png


The idea is to make him fighting as an NPC, for a short time, but invencible (astral projection), where he will use many magic attacks.
 
Ah, cool! I thought characters will only do perform some useless gestures in their intro but isntead they rescue people!
 
Now that is so.. GUDDAMM AWESOME!!!!!! The custom intro is very unique with players and enemies in the first scene. :) Very impressive work. I like it.
 
hehe thanks.

Its on my plans to do an item (the Avengers ID Card) where you will be able to call a random helper.
Some of the names includes: Firestar, Merlin, Cloak, Doorman, Storm and even any of the playable chars (sure, the code will check if the helper in question is not in play).

So, suggestions are welcome.
 
Its just a quick test, but I liked the result
tLaPcF5.png


She will be a NPC

edit: I made an animation, and I liked the result
Pl0ndJI.gif


Maybe she could turn into a playable :)
 
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