16-bit Fighter said:
does the number of enemies depend on that of players?
No, its fixed. Those helpers come until you kill the boss.
I don't like boring combos with just simple attacks against a wall.
Neither I. This is something I will fix before release.
The Cameo is the Deadpool 1Up right?
The cameo is true Deadpool, Psykai was ahead of me.
That wasn't the cameo per se - that is 1up item, I already talked about it before.
But yes, the cameo is Deadpool, but not on that item...
A question, in the first captures, at the base is at night, but in the video is Day
Yes, I changed it. To look less the original game and to match the timezone of the previous stages (you start at morning, on the first page).
I still hope for Dr Strange as a playable instead of a helper. He's my best friend's favourite superhero and I was hoping we could co-op as our favourite heroes once the full game is here.
I love Dr Strange, but I don't have time to code him for now, sorry. But its someone I want to include as a full char, for sure.
I love watching your co-op plays too, they're great. I went back and watched all your other ones yesterday. It would be fun to see you do the full demo once it's released
Thanks. I really enjoy making videos with my kids
Is there an ETA on the new demo? Looking forward to playing it. I might record videos of my playing with every character and maybe share them here
My goal is to release this in december, close to 20th. And please, do the videos once the demo is out
Working on
Tactical Force, and I am almost done with him. As you can see, you won't be able to call for helpers on this stage.
I am trying to give some uniqueness for each boss battle and this one will have a special feature
The battle begins with the truck covered, to disguise the heroes. But soon the enemies realize the trick ...
And I think now you guys can spot the cameo