Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
Cool!

Added a new font to the Dev copy, the numbers are the avengers font, the alphas are Boogie Wings font, edited palette to match.
 
I tried that font, but its way too big. I reverted to the original one (its not the BOR font, its a font from Battle Circuit)

After the beta release, I will focus more on my Mugen stuff for a while, but I have some plans for this game yet.

In one of those plans, I will include Red Hulk as a playable char, and I will try to make him as different as I can from Hulk. He will get new stance, new attacks, new colors...but the base graphics will be the same (those sprites are hard to edit)

One of the ideas is to add the Heat system. Each time you hit Red Hulk, he gets more and more hotter. The hotter he gets, the more damage he does. And one of his moves will cost all of his heat to do huge damage. He will display an icon (like Hawkeye's arrow icon), displaying how hot he is now.
 
Sounds great. Is there any downside from this heat system? aside of losing HP from getting hit of course.
 
The only downside of beating Red Hulk or Hulk...is that the attacker must be crazy, lol. Both are one of the most powerfull creatures on the Marvel universe.
They are Class 100 ton (the top one), but their real strength is unlimited and not known.

I am borring the idea from the facebook game. When you fight Hulk or Red hulk, you really need to beat they FAST, because they get furious on each hit and when they turn is active....you are dead.
 
On the FB game, when the Red Hulk gets 100% heat he "explodes", hitting humself, his allies and enemies. Then his heat goes back to 0%. So you must control his heat, using moves that consume it; the best thing is to keep the heat high, but don't reach 100%.
 
Hum, I wasn't aware of that. This could be even cooler to add :)

Finally, Hulk's Avenger Power is done. Works kinda like his counter part in MVC - he jumps to the space and come back with a meteor.

cR5epF7.png

J6w8yLj.png


(causes a big explosiong and a lot of small random explosions)
 
Cyrus Annihilator said:
On the FB game, when the Red Hulk gets 100% heat he "explodes", hitting humself, his allies and enemies. Then his heat goes back to 0%. So you must control his heat, using moves that consume it; the best thing is to keep the heat high, but don't reach 100%.

That's good idea! I was worried that if Red Hulk gets stronger the more attacks he receives, player can just let enemies hit him to get stronger then unleash heat power later. With that limit, player would be more careful not to overheat him
Oh that reminds me, this heat system will come with cooling system too right? which means if Red Hulk doesn't receive attacks for some time, his heat meter will drop

Finally, Hulk's Avenger Power is done. Works kinda like his counter part in MVC - he jumps to the space and come back with a meteor.

Great!!
 
Thanks guys.

Oh that reminds me, this heat system will come with cooling system too right? which means if Red Hulk doesn't receive attacks for some time, his heat meter will drop

Dunno about it. Hulk, for example, needs to calm down to not do high damage, but he doesn't calms down easily (I will ignore that Agent Banner from the comics), so I don't think I will do it.

Hulk already have the rage system coded (by White Dragon), I just haven't applied it yet. I was afraid to not have free time again once I return to my job (which is today) so I released the beta without somethings I wanted to add.

Guys, could you please fill answer this pool? I need to know your opinions about the characters http://poll.fm/4kx9z
 
Can this run on xbox original? like xmugen does.. It looks very cool. good job!!
 
Dunno, because xbox version is not that new. I remember that my other mod, PDC, runs on the XBOX version, but I haven't tested this version.
I will ask for a friend of mine to test, since my XBOX have no RGH so I can't run on it.
 
I can also try and test it on xbox (original).

Likely some script won't be compatible for xbox, and new drawmethod commands wont be recognised. 
 
please, test it on XBOX

Updates:

- Changed the main screen a bit
tnRT97D.png



-Fixed the Red Skull portrait and extended walk area
THEGhKb.png

sJrjyui.png


- Fixed bug with in burn anim

- Hulk's Avenger Power finished

- Lowered Forklift life
 
Pretty cool game so far! Played a bit as Hulk, then as Cap on co-op with my bro as Hulk. I do like that you captured Hulk's overwhelming power perfectly, and lol'd when I saw Tiger Shark flexing (Cause I noticed he's Atomic Guy from KoTM2 ;D).
 
Icebeam said:
Can a hero do a two avenger power? i would love to see WM doing the Proton Cannon.
Yeah, but not WM, sorry.

Liu-Kang said:
Pretty cool game so far! Played a bit as Hulk, then as Cap on co-op with my bro as Hulk. I do like that you captured Hulk's overwhelming power perfectly, and lol'd when I saw Tiger Shark flexing (Cause I noticed he's Atomic Guy from KoTM2 ;D).

Thanks man. Atomic Guy was a perfect base :)

Btw, I started Commander Brand
Tj5DMZR.png

KhhBKG1.png
 
Illusionista, your DEMO seems a wonderful piece. I've completed about six times and entertainment is paramount. Congratulations on your great work.
 
Icebeam said:
Reminds me of Psylocke :)

her base is Psylocke, Chin Li and Tyris (golden axe).

toviciao said:
Illusionista, your DEMO seems a wonderful piece. I've completed about six times and entertainment is paramount. Congratulations on your great work.

Thanks!

btw, here is something Jhfer was working:
P1p4bb6.png

Tigra will have her actual costume and her HellCat costume. I won't add hellcat as a different char anymore, I think they are too similiar.

That stage will have many mutants trapped on that glass prisions, some of them will be npc, some will be playable after that stage.
 
Back
Top Bottom