16-bit Fighter
Active member
Please, I need help because I use the Block command for an enemy char but it doesn't work. The enemy is every time hurt by any attack when performing the anim below.
Code:
anim upper
offset 74 102
range 10 55
rangez -10 10
bbox 63 44 19 58
delay 199
@cmd block 1
frame data/chars/jean'/block.png
delay 7
@cmd block 0
frame data/chars/jean'/idle01.png
Code:
void block(int Flag)
{// Turns blocking status
void self = getlocalvar("self");
changeentityproperty(self, "aiflag", "blocking", Flag);
}