Bugs on 3921

O Ilusionista

Captain 100K
I saw two bugs on version 3921:

1- subject_to_minz and subject_to_maxz aren't working.
I have this on my char:

Code:
subject_to_minz 1
subject_to_maxz 1

But the char is still affected by it.

2- 2pspawn is bugged.
I used 2pspawn to spawn an entity just if there is 2 players. Instead of that, another PLAYER was spawned, take look:

40PAQZv.png


Beast is not a playable char. If someone hits him, he have the name of the char I wanted to spawn (on this case, guardian). When it dies, it respawn the same char that p2 is using right now. If p2 dies and change the char, on the next respawn it will become that char.

Beast is the first char on my models.txt
 
Beast is the first char on my models.txt

After reading this, I realized your mistake.

You must have typed it like this:

2pspawn Guardian
...

which is wrong

The correct way is this:

spawn Guardian
2pspawn 1
...

HTH
 
I believe is not my mistake, but the manual isn't clear enough about that:

spawn {name} {bi}

~{name} is the name of an entity defined in a .txt file which was loaded in MODELS.txt.
~{bi} determines if model stays in memory or not after current level ends.
0 = Model stays in memory.
1 = Model is unloaded when current level ends.
~{name} will be spawned (created) in current level. Where and with what attributes are determined by the next set of fields.

2pspawn

~If this is declared, the entity is only spawned if there are 2 players playing.

It leads to you to use 2pspwan instead.

Thanks
 
uhmm I spawned like O' did on my old Vadivia City Ransom and didn't have problems with the Builds of that time.


Code:
2pspawn g5
alias kogure
map 11
coords 335 180
at 340
 
After reading this, I realized your mistake.

You must have typed it like this:

2pspawn Guardian
...

which is wrong

The correct way is this:

spawn Guardian
2pspawn 1
...

HTH
@DCurrent @O Ilusionista This has driven me crazy! I did not know this and I am now correcting the 450 spawns that did not work for me and I was not sure why. This should be clarified in the manual :eek::ROFLMAO:
 
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