masterderico said:
No you can't use webm IN GAME (entity or stage header)
Sorry to disagree, but as I said, you can use webm pretty much everywhere using script. This is stated on the manual, take a look:
Code:
playwebm(path, int noskip)
~Play a webm file as a cut scene, you can call it in game.
~path, the gif file path, like first parameter of command animation in scene txt.
~noskip, when set to 1, you can't press button to skip it.
~Notice: path is required. All other parameters are optional, and default value is 0.
~Notice: a webm is played ONLY if the device has the webm support.
Gif movie gear is MILES AHEAD better and intuitive to use.
Rotsprite is well know for years to be the best tool for rotating and resizing sprites, beating even more robust solutions like GIMP and even Photoshop itself. And I know Photoshop and image editing pretty well, since it's what I do for living for more than 20 years (It's my profession in real life).
The second line is the Photoshop result. Now compare with the third line, which is the RotSprite result.
The result is so good that Asprite had incorporate it
And he wont use drawmethod in the entire game with all chars.
And why not? He can configure it on a simple ondrawscript and call it in pretty much all entity he wants to. The good part of this is: it's non-destructive, because there is no actual change to the image and he can change the values if he want to until he is satisfied witht the result.
So, then, he can edit manually if he wants to.
masterderico said:
And you always trying to be better than others.
I NEVER found myself more than anyone here, I have always done everything to help the community and the engine itself. A simple check in the help forum proves what I'm talking about, or even see the official engine manual. I use my little free time to help people as I can.
I left to comment this part at the end of the text on purpose. This is not the first time you attack me and I pretend I do not see. I have already been informed by other members about of your fame and your way of being. I relayed this over and over again.
But I
will not do it any more. You have every right not to like me, but respect is needed - especially when the person you attack, without reason, is an administrator.
You are suspended from this forum, thanks to the toxic conduct that you have shown, especially against me.
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Back to the topic:
elisf2 said:
Hey O Im using asesprite for the game I am making and I have the full version and I know I can rotate a sprite but is there a way in asesprite thag will let me scale a sprite by percentage to be bigger or smaller instead of having to do it by hand?
But you can resize by percentage, take a look
elisf2 said:
I have when I use rotsprite or anyother software it scales it but I dosent retain the pallete
This is expected to happen. You can just reaply the palette or, if you use Aseprite, it will keep the palette intact.