MysticalMist
Well-known member
So I'm in the midst of optimizing and debugging my project and I realized (albeit I should've caught onto this sooner rather than later) that my game has used a concerning amount of RAM (aka almost 1.5G) and there's not even that many entities or data that would would warrant that kind of stress on the engine. I'm correcting code and I will say I have at least taken care of some overlapping/excessive scripts but I can't help but feel like I'm missing some more painfully obvious things. What would anyone else suggest?
I was able to reduce the usage to at least roughly 807,800 to 819,800 kb on average, but that's still dangerously concerning from what I can tell.
I was able to reduce the usage to at least roughly 807,800 to 819,800 kb on average, but that's still dangerously concerning from what I can tell.

