Hey guys im trying to find a way to create long rtaces that will be drawn in a way that wont piece them apart when steering my buttslides.
When im sliding straight then it looks fine, but when im steering up/down then you can see how disconnected they become.
Im using separate entities fired by projectile command but id like to figure out something better maybe something for updatescript ?
So for example i would have long piece of graphics and it would be spawned line by line by script ? So when i move up/down then each line will be properly connected to each other and provide me with smoother shapes , maybe curves , not sure how it would look like.
Or maybe theres totally other idea, maybe someone did that before ?
I remember Bloodbane had that hydra enemy that neck made from balls follows the head in nice sinusoids , and i was thinking if thats how it should be done.
Heres what i have when sliding straight
https://drive.google.com/file/d/1W2C0yMCMmXeefMqFSXtL1PFRhSFBbuR_/view?usp=sharing
And heres the problem when i press up/down to control and steer him:
https://drive.google.com/file/d/1SejUAzGOxSu6c4pnPP-W15Ex8YFtyZAM/view?usp=sharing
- Also one thing i want to get is a bit of slide when moving around on ground , kinda like on ice,mario had it a bit and some platformers have it, is there a way to do it in a compact way?
Cause i guess checking every entity and applying extra velocity with decrease at all times on the ground is going to be taxing ?
When im sliding straight then it looks fine, but when im steering up/down then you can see how disconnected they become.
Im using separate entities fired by projectile command but id like to figure out something better maybe something for updatescript ?
So for example i would have long piece of graphics and it would be spawned line by line by script ? So when i move up/down then each line will be properly connected to each other and provide me with smoother shapes , maybe curves , not sure how it would look like.
Or maybe theres totally other idea, maybe someone did that before ?
I remember Bloodbane had that hydra enemy that neck made from balls follows the head in nice sinusoids , and i was thinking if thats how it should be done.
Heres what i have when sliding straight
https://drive.google.com/file/d/1W2C0yMCMmXeefMqFSXtL1PFRhSFBbuR_/view?usp=sharing
And heres the problem when i press up/down to control and steer him:
https://drive.google.com/file/d/1SejUAzGOxSu6c4pnPP-W15Ex8YFtyZAM/view?usp=sharing
- Also one thing i want to get is a bit of slide when moving around on ground , kinda like on ice,mario had it a bit and some platformers have it, is there a way to do it in a compact way?
Cause i guess checking every entity and applying extra velocity with decrease at all times on the ground is going to be taxing ?