data file and modifying previous projects.

I really don't know how creating an original pak and using original bor tracks vs renaming differs but I am using an older version of bor it was the one a friend gave me and I figured out something that may or may not matter. If you begin a new folder with OB in it and you have edited someone else's project to begin making your own game, and you change the sound by renaming a track with you own track unless you bring that original data folder inside of the new openbor folder containing the original data folder, without that same data folder the newly added music will still be what it was before you changed it. I assumed if I made a new pak flle then I will no longer have to have the data folder as long as it is included inside the newly created pak file?
I had to revert back to an older version of OB for console systems to play older games at least on console systems. Originally my star wars track wasn't playing until I figured this out. I am compling with batch files because of a download I had with several tools in it.
I just wonder I had compiled with a newer updated version of OB would I have been able to avoid this and just require the pak file? Maybe someone understands this more than I and can shed more light on it. If this is an "unwelcomed" method I understand if my post is deleted I don't want to be a trouble maker but I but I thought I would offer support to those who may be playing on the mini classics, Dreamcast, other systems, as iI like to get away from the PC from time to time and play on a game box. Just an FYI as many retro people play OB on mini classic as well as PSP. and may be a creator as well. (Duh I know something lol)
 
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I really don't know how creating an original pak and using original bor tracks vs renaming differs but I am using an older version of bor it was the one a friend gave me and I figured out something that may or may not matter. If you begin a new folder with OB in it and you have edited someone else's project to begin making your own game, and you change the sound by renaming a track with you own track unless you bring that original data folder inside of the new openbor folder containing the original data folder, without that same data folder the newly added music will still be what it was before you changed it. I assumed if I made a new pak flle then I will no longer have to have the data folder as long as it is included inside the newly created pak file?
I had to revert back to an older version of OB for console systems to play older games at least on console systems. Originally my star wars track wasn't playing until I figured this out. I am compling with batch files because of a download I had with several tools in it.
I just wonder I had compiled with a newer updated version of OB would I have been able to avoid this and just require the pak file? Maybe someone understands this more than I and can shed more light on it. If this is an "unwelcomed" method I understand if my post is deleted I don't want to be a trouble maker but I but I thought I would offer support to those who may be playing on the mini classics, Dreamcast, other systems, as iI like to get away from the PC from time to time and play on a game box. Just an FYI as many retro people play OB on mini classic as well as PSP. and may be a creator as well. (Duh I know something lol)

Honestly I kind of got lost in your text, but pretty sure I know what your issue is.

In OpenBOR, whenever there is a data folder in same folder as the engine, the contents are combined on load. If there are any conflicts, the data folder takes priority. This is done intentionally so you can develop and test content without needing to repak over and over.

You can (and I would usually recommend) have a completely blank pack while you develop. Tip: Start a text file with nothing in it, change the extension, and there's your blank pack file.

DC
 
In OpenBOR, whenever there is a data folder in same folder as the engine, the contents are combined on load. If there are any conflicts, the data folder takes priority. This is done intentionally so you can develop and test content without needing to repak over and over.

You can (and I would usually recommend) have a completely blank pack while you develop. Tip: Start a text file with nothing in it, change the extension, and there's your blank pack file.

DC


Oh thank you so very much, Yeah I'll go back and clean that up, that's gonna give some poor guy a headache; I think halfway typing I was confusing myself. I doubt I am even compiling the way most do I was given a zip with batch files by an ex modder (I presume) and told me it might be useful at some point me I had all these in my working folder when I compild but I made a pak put it in a separate folder with the engine and the music was gone. Not until I returned the original data folder would the pack play correctly, I kind of figured it had something to do wiith what you said,/ Perhaps I am using out of date methods? I put these into each project folders so far -only had 2 lol. My Star wWars Shooter and testing some beat em up animations just so I get a little experience with something geared more towards the original Beats of Rage


batch.PNG





I'll try to clean that post up I was really confused and tiired at the same time but new I had discovered something/ For instace when I made my own music I just renamed the batch remix, It wouldn't work at first an then I igured out whay I had to delete the dummy batch file included for example lol
 
I'd been suspicious for a while this was a sock puppet account, but hoped I was wrong. Unfortunately, I was not. Downwardplunge merged with banned user account Wombat2112.

Sock Puppets​

Sock puppets are accounts created to deceive others, or circumvent rules enforcement. Creating sock puppet accounts for any reason is cause for an instant lifetime ban. It is permissible to create temporary alternate accounts in the case of legitimate technical issues. Once the issue is resolved, the alternate and original accounts will be merged.

DC
 
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