This project started as a way to have a character turn his head and look about randomly while idle. Then gained some simple command overrides when holding a direction. Eventually, I decided to make it a full fledged library that adds many of the new features found in the latest engine command system, plus a few more. Figured I might as well polish it up and share.
There's even a customizable command display window similar to TekKen and other fighting games. @Aerisetta, I believe you were asking for this.
This screenshot from a prototype of @O Ilusionista's Pocket Dimensional Clash project shows the command list display in action. Green is a button press, white is a direction press, blue is a key already active when press was detected. Below, the most recent command was pressing Jump while walking right.

The guide is a bit long winded, but that's just to be comprehesnive. Setup and use isn't that tough to get the basics going.
DC
There's even a customizable command display window similar to TekKen and other fighting games. @Aerisetta, I believe you were asking for this.
This screenshot from a prototype of @O Ilusionista's Pocket Dimensional Clash project shows the command list display in action. Green is a button press, white is a direction press, blue is a key already active when press was detected. Below, the most recent command was pressing Jump while walking right.

The guide is a bit long winded, but that's just to be comprehesnive. Setup and use isn't that tough to get the basics going.
DC