AzizKhattou
Member
Hi.
I'm creating a side scrolling stage that goes along quite a ways.
I spawn all the 'none' items in the backgrounds, like flickering lights; neon signs; window reflection and stuff like that.
While testing this, I run along the entire distance of the stage and I find that the things that are supposed to be spawned at the other end are just invisible.
So, I rarely come here because I find I can eventually figure out the problem from other openbor projects (I've unpacked.. don't worry I'm not stealing your contents I'm just learning through examples of other coding), but I would like to know 'why' this is happening.
Because, I can't see it being a memory issue. The openbor log says there is still plenty of memory left when it is running. I'm using .gifs and not .bmps (because I believe gifs use less memory).
Coding and designing on openbor is a strange experience. I don't come across nearly as many problems programming rpgs on ruby. But I suppose rpg's can be somewhat simpler with less mechanics.
I'm creating a side scrolling stage that goes along quite a ways.
I spawn all the 'none' items in the backgrounds, like flickering lights; neon signs; window reflection and stuff like that.
While testing this, I run along the entire distance of the stage and I find that the things that are supposed to be spawned at the other end are just invisible.
So, I rarely come here because I find I can eventually figure out the problem from other openbor projects (I've unpacked.. don't worry I'm not stealing your contents I'm just learning through examples of other coding), but I would like to know 'why' this is happening.
Because, I can't see it being a memory issue. The openbor log says there is still plenty of memory left when it is running. I'm using .gifs and not .bmps (because I believe gifs use less memory).
Coding and designing on openbor is a strange experience. I don't come across nearly as many problems programming rpgs on ruby. But I suppose rpg's can be somewhat simpler with less mechanics.

