16-bit Fighter
Active member
If a target of an enemy or a NPC is small or in high level, rangea should be used like 0 30 for the small targets (in order to avoid a higher attack which wouldn't touch the adversary's bbox) and 100 200 for high ones, of course they are just some examples of values. However it seems not to work and Openborstats shows the rangea box can just start from the ground. The first value goes under the ground and the second one goes above. But I'd like a range box above the ground. I don't understand why rangea doesn't work as the two other range parameters which include negative values to be more efficient.
I hope I'm clear, it's kind of complicated to describe without pictures. ^^'
I hope I'm clear, it's kind of complicated to describe without pictures. ^^'