aL BeasTie
Well-known member
A quick update...
Have had a longer hiatus from openbor than expected, work continues on the mod thou. Although I had a lot of new content done, I was getting too far ahead of myself. So I plan to strip it back to basics for a 'bare bones' demo, a few enemies and 2-3 stages. Some script functionality is broken which has been a major part of the hold up. I've also made a few design changes that requires a lot of things to be done over (and over) again. The life of this mod has truly evolved over time as openbor has evolved.
I need more focus on basic gameplay mechanics, enemy AI, player's interaction etc.
I'd also like to get it compatible with the latest builds.
Still a lot of script incomplete, broken or simply not done yet that is going to be required. I'm slowly getting better at it...I hope.
Special Thanks to everyone who has helped over the years, it's always greatly appreciated!









