Thanks for the heads-up that's good to know. I have been trying to get it to work but open bor keeps crashing with "model not found"Models are models, and all of them can swap to or from alternate versions. Don't think in terms of "enemy" or "hero". That's a human concept. Computers don't care.
Not only can enemies swap models, in the case of weapon items the native AI is aware of which ones are available. It will seek out and pick up the ones it can use, and ignore the others.
DC
@DCurrent also quick question how can I make an enemy stay still? I tried removing their walk animation but they keep weirdly moving.
You probably aren't loading the model first. You can't swap to a model unless it's in memory ready to use.Thanks for the heads-up that's good to know. I have been trying to get it to work but open bor keeps crashing with "model not found"
Wow I actually missed that one out that's a lot for reopening my eyes much appreciatedYou probably aren't loading the model first. You can't swap to a model unless it's in memory ready to use.
DC
ThanksIt's like I said above. Stop thinking in human terms. What does a walking animation have to do with movement? For that matter, why would you WANT it to?
There are several ways to prevent movement. The Ainomove flag is one.
DC