Goresickness
Member
I have a problem, i used a Maxima anim grabbackward for one of my players, run ok when the problem is the enemy, appears duplicate or no move, help please, thanks.
I use this command:
anim grabbackward
offset 52 140
quakeframe 8 1 6
attackone 0
delay 20
offset 82 115
@cmd position 0 20 25 -1 1
frame data/chars/maxima/throw001.gif
delay 5
@cmd antiwall -85 25 -1
@cmd position 1 -16 35 -1 1
attack4 4 14 89 37 15 1 1
sound data/chars/maxima/suplex.wav
frame data/chars/maxima/throw002.gif
@cmd antiwall -85 30 -1
@cmd position 2 -41 53 -1 1
frame data/chars/maxima/throw003.gif
delay 10
@cmd antiwall -85 30 -1
@cmd position 6 -84 2 -1 1
attack4 -22 33 44 83 15 1 1
frame data/chars/maxima/throw004.gif
delay 10
@cmd spawner "QFX" -73 0 0
frame data/chars/maxima/throw004.gif
attack 0
delay 5
@cmd depost 0
@cmd finish 45 2 -2 2 0 0
frame data/chars/maxima/throw005.gif
delay 8
frame data/chars/maxima/throw006.gif
frame data/chars/maxima/throw007.gif
frame data/chars/maxima/throw008.gif
I use this command:
anim grabbackward
offset 52 140
quakeframe 8 1 6
attackone 0
delay 20
offset 82 115
@cmd position 0 20 25 -1 1
frame data/chars/maxima/throw001.gif
delay 5
@cmd antiwall -85 25 -1
@cmd position 1 -16 35 -1 1
attack4 4 14 89 37 15 1 1
sound data/chars/maxima/suplex.wav
frame data/chars/maxima/throw002.gif
@cmd antiwall -85 30 -1
@cmd position 2 -41 53 -1 1
frame data/chars/maxima/throw003.gif
delay 10
@cmd antiwall -85 30 -1
@cmd position 6 -84 2 -1 1
attack4 -22 33 44 83 15 1 1
frame data/chars/maxima/throw004.gif
delay 10
@cmd spawner "QFX" -73 0 0
frame data/chars/maxima/throw004.gif
attack 0
delay 5
@cmd depost 0
@cmd finish 45 2 -2 2 0 0
frame data/chars/maxima/throw005.gif
delay 8
frame data/chars/maxima/throw006.gif
frame data/chars/maxima/throw007.gif
frame data/chars/maxima/throw008.gif