Enemy duplicate Script Crime busters.

I have a problem, i used a Maxima anim grabbackward for one of my players, run ok when the problem is the enemy, appears duplicate or no move, help please, thanks.

I use this command:


anim grabbackward
offset 52 140
        quakeframe 8 1 6
        attackone 0
delay 20
offset 82 115
        @cmd    position 0 20 25 -1 1
frame data/chars/maxima/throw001.gif
delay 5
        @cmd    antiwall -85 25 -1
        @cmd    position 1 -16 35 -1 1
        attack4 4 14 89 37 15 1 1
        sound data/chars/maxima/suplex.wav
frame data/chars/maxima/throw002.gif
        @cmd    antiwall -85 30 -1
        @cmd    position 2 -41 53 -1 1
frame data/chars/maxima/throw003.gif
delay 10
        @cmd    antiwall -85 30 -1
        @cmd    position 6 -84 2 -1 1
        attack4 -22 33 44 83 15 1 1
frame data/chars/maxima/throw004.gif
delay 10
        @cmd    spawner "QFX" -73 0 0
frame data/chars/maxima/throw004.gif
        attack  0
delay 5
        @cmd    depost 0
        @cmd    finish 45 2 -2 2 0 0
frame data/chars/maxima/throw005.gif
delay 8
frame data/chars/maxima/throw006.gif
frame data/chars/maxima/throw007.gif
frame data/chars/maxima/throw008.gif
 
I don't understand what you meant by duplicate or no move but I can see that you're missing slamstart function. Maxima's GRABBACKWARD animation should be like this:

anim grabbackward
delay 1
offset 82 115
        quakeframe 6 1 6
        attackone 0
frame data/chars/maxima/throw001.gif
delay 15
        @cmd    slamstart
        @cmd    position 0 20 25 -1 1
frame data/chars/maxima/throw001.gif
delay 5
        @cmd    antiwall -85 25 -1
        @cmd    position 1 -16 35 -1 1
        attack4 4 14 89 37 15 1 1
        sound data/chars/maxima/suplex.wav
frame data/chars/maxima/throw002.gif
        @cmd    antiwall -85 30 -1
        @cmd    position 2 -41 53 -1 1
frame data/chars/maxima/throw003.gif
delay 10
        @cmd    antiwall -85 30 -1
        @cmd    position 6 -84 2 -1 1
        attack4 -22 33 44 83 15 1 1
frame data/chars/maxima/throw004.gif
delay 10
        @cmd    spawner "QFX" -73 0 0
frame data/chars/maxima/throw004.gif
        attack  0
delay 5
        @cmd    depost 0
        @cmd    finish 45 2 -2 2 0 0
frame data/chars/maxima/throw005.gif
delay 8
frame data/chars/maxima/throw006.gif
frame data/chars/maxima/throw007.gif
frame data/chars/maxima/throw008.gif
 
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