but if youll get hit in the middle of that anim then remap will stay unchanged back
void killselfonfloor(int heightisbelow)
{
//Kills entity if it is on the floor
// Matman v 0.03
void self = getlocalvar("self"); //Get calling entity.
if ( checkent(self) == 1 ) {
killentityonfloor(self, heightisbelow);
}
}